Dhruin
SasqWatch
With the Dragon Age Character Creator released, GameBanshee sends word they have a searchable database covering the skills and talents. Class specialisations will be added soon.
More information.
More information.
Oh give me a break. Don't they any imagination.
1. Trap-Making
2. Improved Trap-Making
3. Expert Trap-Making
4. Master Trap-Making
And same naming convention applies to the rest of the skills. And only three classes as well as three races. And I don't see any real sub-classes that they speak of.
Seems that consolization ("dummilization") does it trick here. And I don't see any features that would re-define RPG. And no multi-player either. Seems like a very light-weighted RPG to me.
Oh give me a break. Don't they any imagination.
1. Trap-Making
2. Improved Trap-Making
3. Expert Trap-Making
4. Master Trap-Making
Gibberishus' Testicle Grabber
I guess Holy Avenger should stick with adventure games then if you are not interested in character development. And ultimately, character statisitics define how well gameplay, choices, characters and story works.
And there doesn't seem to be a single new skill/talent/idea/mechanism. I bet the story and characters still will work, but it's getting a much closer to adventure game.
I'm with you here, but I'm afraid we're the minority. I too think that story, choices and consequences are not what define an RPG, since you can have those in an adventure game or even an FPS.
Whatcha talkin' bout Willis???
I stopped playing adventure games in the 90's, but the last time I checked there was absolutely NO C&C in them. Not in any real way that had any effect on the way the game played out as in Witcher and this game (I'm guessing here since I haven't played the game). It was either you solved the puzzle or you failed and were stuck until you figured out what to do.
GameBanshee is always a good gaming resource.