I'm totally lost how do I 'put people on intel' for example ?
There's a LOT to learn about! See here: http://ufopaedia.org/index.php/Category:Long_War_2
Infiltration is on that list. When your haven discovers a mission you'll have some number of days before it must be done. (The more folks on intel the earlier you'll find them so, at least in the first months, put them ALL on intel!) The more days you have, the more people you'll be able to bring along. There are a lot of things that can play with infiltration time like soldier class, officer skills, soldier skills, and suppressor add-ons to your weapons.
Be sure to get your infiltration to 100%! The number of enemies ramps up pretty quickly and it will take longer to get evacuated. You can actually go over 100% but there's little benefit to that early on in the game. The game will pause when a squad gets to 100% but there's no message so, if you're scanning away somewhere and the game pauses for no reason, it's probably because one of your squads somewhere hit 100%.
Some folks like messing around with this feature. A lot of people will take just a Shinobi and maybe one or two people to tag along for the xp so that infiltration happens very quickly then they try to stealth the mission. You also could take a full squad, not bother with infiltration or the mission goal, start the evacuation as soon as the mission starts, and play it like a shooting gallery. I'm not so sure that's a good policy as most of your xp comes from completing missions and you probably won't be able to pick up much loot but it might be a fun change of pace.
Finally, you can trade intel for infiltration. I think it doubles whatever you're at so, if you're at 50% it will pump you up to 100%. If you're at 100% it will take you to 200%. If you're at 200% it will be a complete waste of intel points.
How do you give rebels commands. I mean if i click on the button i get intel (like hte base game) but you suggest i can tell them to do something other than intel - how ?
Where did you get that from? Because I had a nasty mission I was facing last week and I'm pretty sure I went from 100% to 200% with that intel buff. {And it was still nasty enough to kill off a soldier even with some savescumming.}It adds 75%
Where did you get that from? Because I had a nasty mission I was facing last week and I'm pretty sure I went from 100% to 200% with that intel buff. {And it was still nasty enough to kill off a soldier even with some savescumming.}
I'm bouncing between rookie and vet. I was at rookie at the time, though, so that could be it.
P.S. I've been watching my panics and every one of them has hunkered down.
Did the reinforcements always go to the same spot for you on the network tower mission, Pladio?
I just picked this one up on Steam sale.
Should I start off with Long War 2?
In some ways I prefer vanilla xcom2 because I find the LW2 changes confusing. It isn't so much the changes; if the base came had been lw2 it would be just as confusing because it introduces a lot of mechanics without explanation.
Yeah - though some of the stuff just isn't anywhere in the game. It's "just" a mod, after all, so it isn't always possible to give hints on everything that's going on. The UFOPedia is pretty up to date so you might want to alt-tab to it from time to time.A lot of them are explained in the Commander Archives. It says so on the start of the game screen too.
I went with normal mode on Veteran. Not playing Ironman mode, but I'm not reloading when people die.
It's really good. Graphics are amazing - I can see why people think it doesn't run well.
I was also pretty apprehensive about the "shooting through walls" all the negative steam reviews go on about but upon discovering the extent of the environmental destruction available that seems like something laughable to complain about. At one point, I got defeated by a long-legs mech that literally just walked through a building bringing down the walls and roof and all, blasted a hole in the wall taking out my 1hp remaining Spark. I decided to reload back at the geosphere and try that one with a better group than 2 rookies and 2 specialists.