Stellar Tactics - Progress Update - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Stellar Tactics - Progress Update

Default Stellar Tactics - Progress Update

November 18th, 2017, 10:06
The latest update for Stellar Tactics.

loading…

This weeks progress update. Directional shields, chaff, planetary material updates and targeting micro-menu. Please excuse the framerate - video was captured in the debugger. See the full article here -
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 8,548
Mentioned: 66 Post(s)

Default 

November 18th, 2017, 12:35
Is it just me or has this game come such a long way? It appears to have insane amount of content now.
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
Last edited by luj1; November 18th, 2017 at 12:48.
luj1 is offline

luj1

luj1's Avatar
SasqWatch

#2

Join Date: Mar 2015
Posts: 2,714
Mentioned: 4 Post(s)

Default 

November 18th, 2017, 15:11
Originally Posted by luj1 View Post
Is it just me or has this game come such a long way? It appears to have insane amount of content now.
No, pretty sure the game has come a long way with or without you.
Wisdom is offline

Wisdom

Wisdom's Avatar
Torch & Pitchfork Vendor
Original Sin 2 Donor

#3

Join Date: Aug 2013
Posts: 2,765
Mentioned: 24 Post(s)
+1:

Default 

November 18th, 2017, 17:02
Space combat seems to be locked to a flat plane, sadly.
Dilvish is offline

Dilvish

Dilvish's Avatar
Sentinel

#4

Join Date: May 2017
Posts: 254
Mentioned: 4 Post(s)

Default 

November 18th, 2017, 17:34
The dev does appear to be a workhorse.
Capt. Huggy Face is offline

Capt. Huggy Face

Capt. Huggy Face's Avatar
Aging Gamer
Original Sin 1 & 2 Donor

#5

Join Date: Sep 2010
Posts: 4,247
Mentioned: 15 Post(s)

Default 

November 19th, 2017, 07:59
Originally Posted by Dilvish View Post
Space combat seems to be locked to a flat plane, sadly.
2-3 ship combat is going to be in a plane anyway. I don't think it loses too much.
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#6

Join Date: Mar 2012
Location: Seattle
Posts: 5,122
Mentioned: 15 Post(s)

Default 

November 25th, 2017, 16:02
Originally Posted by rjshae View Post
2-3 ship combat is going to be in a plane anyway. I don't think it loses too much.
That's not entirely true. In games like Homeworld or Star Wolves, the ships are aligned to the horizontal plane like submarines, but can rise and fall above it, tilting a bit in the process. Having weapons on top of your ship, or armor on the bottom, is important. Other smaller ships aren't limited in this way at all, and can exploit weaknesses.

Adding verticality to a game usually improves it. For instance, compare Doom to Wolfenstein, or compare Underrail to 99% of other isometric RPGs.

[edit]

The added element of verticality is a good thing in ELEX as well.
Last edited by Dilvish; November 28th, 2017 at 22:10.
Dilvish is offline

Dilvish

Dilvish's Avatar
Sentinel

#7

Join Date: May 2017
Posts: 254
Mentioned: 4 Post(s)

Default 

November 27th, 2017, 23:23
Originally Posted by Dilvish View Post
That's not entirely true. In games like Homeworld or Star Wolves.
Ooh, Star Wolves. I highly enjoyed the only one I've played and kept hoping for a sequel but as far as I know none arrived…
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#8

Join Date: Dec 2010
Location: Sweden
Posts: 3,206
Mentioned: 22 Post(s)

Default 

November 28th, 2017, 00:42
Russia is weird. Developers keep vanishing. Other games waiting for real sequel include king bounty and space rangers. Maybe they keep getting drafted for the Ukraine non-war ?


Originally Posted by tomasp3n View Post
Ooh, Star Wolves. I highly enjoyed the only one I've played and kept hoping for a sequel but as far as I know none arrived…
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#9

Join Date: Oct 2006
Location: usa - no longer boston
Posts: 7,758
Mentioned: 63 Post(s)

Default 

November 28th, 2017, 20:54
The Star Wolves sequels tried to do the whole open world thing, and weren't entirely successful (mainly due to repetitive level design IMO). In the past I've made maps for space games algorithmically and have not yet found a good solution for creating maps that look organic/natural/interesting. The best maps are still created by a talented artist.
Dilvish is offline

Dilvish

Dilvish's Avatar
Sentinel

#10

Join Date: May 2017
Posts: 254
Mentioned: 4 Post(s)
RPGWatch Forums » Comments » News Comments » Stellar Tactics - Progress Update
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 21:39.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch