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July 14th, 2014, 06:17
Something that shocks me a bit about this game and Divinity 2… the rhyming. "Wherever thou runneth, be it near or afar, I will find thee still, I Bellegar!" Nicely done… but then that gets translated to German, Russian, French, and so on!? In fact, the developers are in Belgium to start with!

Do they have to re-invent the rhymes and alliteration for every translation they do??
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July 14th, 2014, 20:19
I have no idea, because I didn't meet him yet.

But I guess so, because rhymes are based on words, and they hardly ever are the same words in any language …
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July 14th, 2014, 20:36
Talking statues Alrik. Use four elements offensive spells (scrolls) on them.
Won't say/spoil more.
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July 15th, 2014, 03:17
Oh, you use it ON them! I kept trying to drop stuff in front of them. Time to give some statues what for!

The puns wouldn't convert, either, much of the time. They could just take those where they can get them, I suppose, but Bellegar always speaks in rhyme. He was a pretty major character in Divinity 2's expansion, too. That means he can't just spout off any old rhyming text - he's got to say essentially the same thing in all languages AND still keep the rhyme! That's pretty impressive!
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July 15th, 2014, 13:34
Bellegar from Divinity II is also in D:OS?

I really need to stop reading these threads.
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July 15th, 2014, 18:17
Me, too !

He could be seen in one of the very first videos Larian made about that game, which was … a year ago or so ?
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July 19th, 2014, 21:55
Originally Posted by JDR13 View Post
Bellegar from Divinity II is also in D:OS?
Not only he's in, you'll meet him more than once.

A hint from my journal:

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