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Default Why don't SP RPGs have timed events in them ?

October 21st, 2020, 16:52
Wouldn't these types of events that are tied to our calendar be immersion breaking? Unless of course it's an rpg set in our world. MMORPGs are by default filled with immersion breaking stuff. Heck the players themselves are immersion breakers most of the time.
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October 21st, 2020, 16:54
They certainly would break immersion. If it's done in a tongue-in-cheek way, or if the game itself is not a very serious one, this should'nt be an issue. Of course, it hardly fits in games that want to be very immersive.

For example, there's a christmas themed quest in Shadow Warrior (2013). Hardly fits the setting, but then again, the game's a near-infinite source of dick jokes soo…
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October 26th, 2020, 21:40
I really don't see why a timed event should be immersion breaking ? Would a seasonal circus be immersion breaking ?

I wouldn't mind being in a town - as the character - and having real seasons and among them, for example, summer or winter feasts … Complete with tents …

I wouldn't even mind wandering merchants in a country, travelling from village to village, travelling from place to place, and staying there only for a few days. (Similar to a Kiepenkerl.)

Inhowfar is a marketwhich appears only 1 day in each week in town be immersion breaking ?

Plus, we don't know about the country's culture. Maybe they have seasonal or other kinds of festivities the players seas only a few times ? Stardew Valley has that.
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November 4th, 2020, 17:51
You are right that breaking immersion is not inevitable. But there's nearly always a strong disconnect between in-game and out-of-game time. As a result of that, it nearly always does break immersion in practice.

To make that work reasonably well, you need some kind of persistent world (that is somehow synchronized to out-of-game time), and that's just nothing that a singleplayer dev would want to spent effort on. I certainly can see the attraction of stuff like this in, say, MMORPGs.
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