Zloth
I smell a... wumpus!?
It's definitely a gem. I just noticed the new rug in the tavern, which was particularly awesome.
Be very careful with the Charge attack. If you're charging a group of enemies and you've already got some friendlies engaging it, your character will run around, looking for an opening to get close enough to swing. That pathing code is NOT GOOD! Your character can and will run around in circles to try and get that swing. Normally it just looks silly but, if there's another enemy close by and your character runs by that enemy… WHACK! Opportunity attack! (Val can take it but poor Nok Nok…)
Another tip: opening chests and disarming traps, at least in the first few chapters, is a big source of XP and goes only to the character that does it. Look at them as if they are treasure and try to give that xp to characters you expect to use a lot.
I'm really eager for teleport circles but those divinity and arcane points are not easy to come by.
Be very careful with the Charge attack. If you're charging a group of enemies and you've already got some friendlies engaging it, your character will run around, looking for an opening to get close enough to swing. That pathing code is NOT GOOD! Your character can and will run around in circles to try and get that swing. Normally it just looks silly but, if there's another enemy close by and your character runs by that enemy… WHACK! Opportunity attack! (Val can take it but poor Nok Nok…)
Another tip: opening chests and disarming traps, at least in the first few chapters, is a big source of XP and goes only to the character that does it. Look at them as if they are treasure and try to give that xp to characters you expect to use a lot.
I'm really eager for teleport circles but those divinity and arcane points are not easy to come by.