On that note, I'm sort of relieved to see PoE steadily falling on Metacritic. IIRC, user scores started at an absurd 90+ - and are now down to a less delusional 8.4.
User score was always that low.
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On that note, I'm sort of relieved to see PoE steadily falling on Metacritic. IIRC, user scores started at an absurd 90+ - and are now down to a less delusional 8.4.
User score was always that low.
No, it started out around 90.
No, the metacritic score was around 90 (92 then stabilized to 90 until someone made a very low review the last few weeks). The user score never went higher than 8.6.
Chris Avellone gave the impression in some interview or quote or something (sorry poor memory!) that he contributed very little to the writing of Pillars.
To be honest it shows - his style is not overly verbose.
Even the priest guy and that hidden women character only show the outline of his work since so much was changed (according to him).
Yup…. Why would anyone be happy about a RPG falling in score??? I tend
to be cynical, but I love RPGs and want the best for them and the devs
that make them. I just don't get RPG gamers that hate RPGs… I just don't
understand why anyone would spend all their time on something they hate.
Seems like a painful, and wretched existence to me. I'd rather spend my free
time on things I love.
Personally, I feel good when games receive the kind of score I think they deserve, neither more nor less.
I think it's because I think a score should represent quality instead of bias, and I'm weird in that way.
Bias will always be present in any review score. A review score is not a representation of quality - there is no universal standard, criteria, or quantifiable measurement to determine quality. Review scores are a representation of the reviewer's opinion - and opinions are biased, based on the background, knowledge, preferences, and evaluation criteria being used by the reviewer.
Metacritic scores are a weighted average of reviewer opinions. And it's a very imperfect system, the scores are a rough "swag" but can be skewed, because various reviewers use different scoring systems, and scores can vary greatly based on how each reviewer evaluates the game and forms an opinion. There are some generally acknowledged standards, qualities, and norms a computer RPG should have, and a good reviewer will use those factors (and comparisons to similar products) to inform their opinions. But scores are always going to be biased because quality is subjective.
I think they receive too much recognition for what's essentially a bunch of deeply flawed games - none of which are truly great and most of which are struggling to get beyond average.
That's certainly an opinion
I would beg to differ though, I wouldn't call them deeply flawed games, I would call them slightly flawed gems - many of which are damn close to great and most of them way better than average.
BTW, I'm sure that if SOME people in here were transported back to 1998 and had the whole RPGWatch setup then, they'd be talking about how terrible Baldur's Gate, Torment and Fallout are when compared to masterpieces like the Gold Box games… It's "cool" to rag on the newer games… in 10 years time, the sae ppl will be saying "Pillars of Eternity 5 is total garbage, why couldn't they go back to basics like the mastepiece that is the original Pillars game."
I've seen this happen constantly…. I still remember all the hate Troika used to get.
then SOME people would be unable to play a large part of the PC game offer, as the skills requirement to play PC games in that period of time was much higher.BTW, I'm sure that if SOME people in here were transported back to 1998
Bizorker, I agree with much of your post but was baffled by the part about DA:O. To me DA:O was exactly what you described, a heavy buildup of hope for a spiritual successor to BG that in the end was totally underwhelming in character building, combat mechanics, side content, openness (probably not a real word) etc. PoE isn't perfect, but to me it came a hell of a lot closer to BG than DA:O managed to do.
But the weaknesses in PoE became evident to me after around 30 hours - and the story, setting and the lore really didn't do enough for me to want to continue.