Well subscription MMOs have all but died but I think they were vanishing fast 10 years ago. Has it really changed all that much?
Not MMO, Multiplayer/Coop versus single player. Last 10 years MP/Coop definitely grown significantly in comparison of single player, but this rise seems have stop this year.
I'm still not even sure what "Rogelite" is supposed to mean. I know Rogue. I know Rogue-like. But changing that k to a t loses me?
Seriously you need an explanation for Roguelite/Roguelike?
Overall the lite is some procedural generations but with variations very far to be at level of Roguelike. On that base Roguelite use various design tricks, from unlocks to persistent aspects.
As usual, there's no clear definition on which any player will agree, that's why the joke definition is probably the best, games that pretend to be Roguelike but aren't.
It doesn't seem like much change has come to the big indies, though the tiny indies pretty much didn't exist before and do now.
Big indies? Well what was big indies? I don't remember any 15 years ago. I could admit Gothic dev could have been considered like one but it wasn't, if it is it's retroactively then this is a significant change, the perception change.
Big indies, small indies, tiny indies, it's just a huge change, from assaulting consoles to invading Steam, including best sells steam lists.
Sheesh, that's for sure. The number of games I'm actually interesting in PLAYING has only increased somewhat but we've now got an avalanche of new games going 24/7 on Steam.
Bad for you, for me no way I can compare last decade with previous decade, it's just huge. And common if you agree on turn based games, admit a fair number are good enough to want play them and enjoy play them, if not, then sorry for you.
There's been some convenient converts from mobile coming in from Square in the form of all those Final Fantasy games showing up.
Right, computer games get plenty new games from mobile, most are really just mobile games, some are still interesting to get on a computer, despite the indie market already present.
It's also possible that a significant number of computer indie dev live better by having some games ported to mobiles.
But I had no precise analysis on that, just that now mobile game market is more income than both classic consoles and PC. No way that was true 10 years ago, it's coming from evolution those last 10 years, but for now no clear impact. If that continue be sure there will be an impact on computer video games market that is more than just plenty of pointless games and a few more added to indie crowd.