Underlair - Announced - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Underlair - Announced

Default Underlair - Announced

March 23rd, 2021, 05:45
Underlair is described as a Roguelike / Dungeon crawler which is currently under development.

loading…


Welcome! Underlair is a video game currently being developed in Unity that aims to pack all my favorite game play mechanics into one single experience. The result will be a game offering the following features:

Roguelike elements:
<em style="font-weight: normal;">(Inspiring games: ADOM, Cataclysm, Dwarf Fortress, The Temple of Torment)[/i]

  • Permadeath.
  • Procedural generated terrains.
  • Procedural generated side quests.
  • Skill progression randomization. (*)
  • Permanent effects.
RPG elements:

(Inspiring games: Wizards & Warriors 2000, Gothic series, Wizardry 8, Fallout 2)

  • Storyline with multiple endings.
  • Party based game play, up to 3 characters.
  • 4 base classes, each one unlocking 4 new classes, for a total of 20 classes.
  • 32 skills; each one unlocking 10 passive or active abilities, that are upgradable 2 times.
  • NPC dialogs.
Dungeon Crawl elements:

(Inspiring games: Dungon Master 2, Eye of Beholder 2, Legend of Grimrock, Might & Magic X)

  • Dungeon exploration.
  • Grid movement system.
  • First person view.
Strategy elements:

(Inspiring games: Fallout 2, X-Com)

  • Turn based combat.
  • Action Point system.
  • Tactical formations.
Survival & Crafting:

(Inspiring games: Gothic series, The Elder Scrolls, 7 Days to Die, The Forest)

  • Realtime exploration.
  • Resource gathering.
  • Item enchantment.
  • Item crafting.
Co-op:

(Inspiring games: 7 Days to Die, The Forest)

  • Up to 3 players, each one controlling multiple characters.
  • Realtime and turn based mechanics.
I would say that the main source of inspiration is Wizards & Warriors (released in 2000), immediately followed by Dungeon Master 2 and Legend of Grimrock for its modern 3D execution.
Thanks Couchpotato!

More information.
Silver is online now

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 8,693
Mentioned: 71 Post(s)

Default 

March 23rd, 2021, 06:28
The graphics are looking nice and I love the idea… But needing a resource to light every torch (while you have a lit torch, anyway?!) doesn't sound like fun co-op.
SirJames is offline

SirJames

SirJames's Avatar
SasqWatch

#2

Join Date: Jul 2007
Location: Australia
Posts: 2,488
Mentioned: 37 Post(s)

Default 

March 23rd, 2021, 07:38
Looks neat, but I wish it wasn't a rougelike. I'm not big on procedural generation, especially when it comes to quests.
JDR13 is online now

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#3

Join Date: Oct 2006
Location: Florida, US
Posts: 30,243
Mentioned: 105 Post(s)

Default 

March 23rd, 2021, 10:57
I feel this game is trying too hard to be "old-school", especially in how they mention their sources of inspiration. It's weird because that's a nische market, and even if that's their target audience, they'd be better off not declaring it.

In any case, good luck to them, it does seem like they have a bunch of nice ideas.

Nereida

Guest

#4

Posts: n/a
Mentioned: Post(s)

Default 

March 23rd, 2021, 12:59
Torch Lighting Simulator… is it a game or an achievement?
fatknacker50 is offline

fatknacker50

fatknacker50's Avatar
Sentinel

#5

Join Date: Aug 2011
Location: Great Britannia
Posts: 475
Mentioned: 5 Post(s)
+1:

Default 

March 23rd, 2021, 13:06
Originally Posted by fatknacker50 View Post
Torch Lighting Simulator… is it a game or an achievement?
Psst..no it's another Might & Magic X clone. Time to disappear like a ninja.
--
"Facts are stubborn things, and whatever may be our wishes, our inclinations, or the dictates of our passions, they cannot alter the state of facts and evidence." - John Adams
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Laziest Man Alive

#6

Join Date: Oct 2010
Location: Banana Republic of America
Posts: 26,378
Mentioned: 116 Post(s)

Default 

March 23rd, 2021, 15:58
Where are my night-vision goggles?
I never seem to find them when I need them…
Darkheart is offline

Darkheart

Darkheart's Avatar
SasqWatch
Original Sin 2 Donor

#7

Join Date: Feb 2015
Location: BW, Germany
Posts: 1,864
Mentioned: 9 Post(s)

Default 

March 23rd, 2021, 16:01
Maybe you like this more, Forest simulator!
https://www.youtube.com/watch?v=57N-…ture=emb_title
vidder is offline

vidder

Sentinel

#8

Join Date: Nov 2006
Posts: 326
Mentioned: 0 Post(s)

Default 

March 23rd, 2021, 16:04
The only problem i have is this quote from his website: "Skill randomization happens when characters level up. Players can still influence the way their characters ascend but they will not be able to meticulously hand craft them. Players will need to adapt to what chance will be brought to the table. You can find more information about this in the Encyclopedia."
Everything else honestly sounds too good to be true.
vidder is offline

vidder

Sentinel

#9

Join Date: Nov 2006
Posts: 326
Mentioned: 0 Post(s)

Default 

March 23rd, 2021, 17:45
As others have remarked, I also wish it wasn't rogue-like or procedural. I've had enough of those to tide me over a while.
Carnifex is offline

Carnifex

SasqWatch

#10

Join Date: Oct 2011
Location: Holly Hill, FL.
Posts: 12,798
Mentioned: 49 Post(s)

Default 

March 23rd, 2021, 18:56
Originally Posted by vidder View Post
The only problem i have is this quote from his website: "Skill randomization happens when characters level up. Players can still influence the way their characters ascend but they will not be able to meticulously hand craft them. Players will need to adapt to what chance will be brought to the table. You can find more information about this in the Encyclopedia."
Everything else honestly sounds too good to be true.
A think that's a big turnoff for me. I'm obsessive when it comes to levelling perfect balanced character/parties. Knowing myself, this will lead to 3 things:

1. I'll save-scum forever on level-up until I get what I want.
2. I'll find it's not worth it reloading 100 times per character level-up and probably settle for "alright" level-ups that I can live with but feel forever annoyed at the fact that I can't choose exactly the skills and stats each character gets as they level.
3. I'll eventually quit because the game isn't challenging enough to keep combat interesting because it's balanced around characters getting wildly suboptimal builds to start with.

So the logical thing to do is to not play it at all. I don't know what reasoning is behind their decision to randomise level-ups, but I can tell that it does not align with my own needs and tastes when it comes to what I find enjoyable.

Nereida

Guest

#11

Posts: n/a
Mentioned: Post(s)
+1:

Default 

March 23rd, 2021, 21:30
Yeah, procedural won't add anything.

It reminds me of that Remnant: from the ashes game. I'd beaten the game twice and still not found the Assault Rifle so I kept rerolling the first act until it finally generated the area it drops it. Took about 12 tries then I just quit playing anyway.

You could avoid something like that by always generating all the prefabs every time but then why not just lay them out properly in a nicely confusing hand-crafted dungeon?

Seems to be some bad design going on, but I'd love to try a good co-op blobber.
SirJames is offline

SirJames

SirJames's Avatar
SasqWatch

#12

Join Date: Jul 2007
Location: Australia
Posts: 2,488
Mentioned: 37 Post(s)

Default 

March 23rd, 2021, 21:49
Wow. This appears to be created specifically to suit my tastes. As if someone had found a list of everything I like to see in a CRPG. Incredible!
I bet it'll get stuck in dev hell and never be released. I just know it will!…
Moorkh is offline

Moorkh

Moorkh's Avatar
little backer that could
RPGWatch Donor
Original Sin 2 Donor

#13

Join Date: Oct 2006
Posts: 389
Mentioned: 3 Post(s)
+1:

Default 

March 24th, 2021, 13:59
Originally Posted by Nereida View Post
A think that's a big turnoff for me. I'm obsessive when it comes to levelling perfect balanced character/parties. Knowing myself, this will lead to 3 things:

1. I'll save-scum forever on level-up until I get what I want.
2. I'll find it's not worth it reloading 100 times per character level-up and probably settle for "alright" level-ups that I can live with but feel forever annoyed at the fact that I can't choose exactly the skills and stats each character gets as they level.
3. I'll eventually quit because the game isn't challenging enough to keep combat interesting because it's balanced around characters getting wildly suboptimal builds to start with.

So the logical thing to do is to not play it at all. I don't know what reasoning is behind their decision to randomise level-ups, but I can tell that it does not align with my own needs and tastes when it comes to what I find enjoyable.
Agree with all of that. Love the look and feel, hate …

. What you said
. (Apparently) no mini-map or overlay map. Perhaps you get that later? In my youth I didn't mind (too much) mapping dungeons on paper, but I'm WAY past that tedious chore.
. No Combat shown so no idea as to the complexity/difficulty. Being roguelike I assume it'll be difficult and rage inducing, especially with the randomized level up process.
. Constant need to light torches and maintain the resources to do so. I presume the torch-lighting is the "alternative" to a mini-map.

Not even sure save scumming is possible/allowed.
tekulte is offline

tekulte

Watchdog

#14

Join Date: Jun 2016
Posts: 185
Mentioned: 1 Post(s)
RPGWatch Forums » Comments » News Comments » Underlair - Announced
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 07:13.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch