Yes, I wonder how they'll tackle that part, and all the logic for the quests, map locations, and so on, that should also require some amount of scripting (either with a language like Lua, or visually with charts).
I searched a little bit, that was the Aurora toolset, right? It seems quite straightforward, but gets probably more complex when scripting is required (as usual).
I searched a little bit, that was the Aurora toolset, right? It seems quite straightforward, but gets probably more complex when scripting is required (as usual).