Fallen A2P Alpha Protocol
Since I won this key and promised a review, I thought I'd give my impressions as I played. Thanks to Red Katana and Format 92 for their great effort in getting me the key as quickly as they did. The process turned out to be anything but easy.
I played my first hour this afternoon.
The combat works well. I like the 10 point AP system mixed with the X-Com kind of movement graphics. I much prefer it to a 2 point system.
On the other hand the game is drastically in need a tutorial. I know I never played with one in the 80s (though you did normally get a pretty deep manual), but now of days I kind of expect something. I didn't pick up any loot on the first map and had to go the options menu to realize that I needed to push"g" to gather stuff. I have no problems with the controls per say, but even as a veteran of tactical rpgs, I still would have liked that explained.
The skill system seems to be a mixture of skill tree and use based system, which also seems like a good mix.
I was surprised how much is voiced in a game with this kind of budget. The voice actors aren't bad either. I find the story (which is relatively unimportant to the gameplay) a mixed bag so far. I see there is a strategic layer, which I don't think I fully grasp yet, and am interested to see how it turns out. I think the strategic layer could use a little more explanation as well. What for example are the other car symbols on the map? Other caravans? Enemies?
Anyways it seems like I will be killing a large number of bomb worshipping fanatics in the future. This one has already met his maker.
Since I won this key and promised a review, I thought I'd give my impressions as I played. Thanks to Red Katana and Format 92 for their great effort in getting me the key as quickly as they did. The process turned out to be anything but easy.
I played my first hour this afternoon.
The combat works well. I like the 10 point AP system mixed with the X-Com kind of movement graphics. I much prefer it to a 2 point system.
On the other hand the game is drastically in need a tutorial. I know I never played with one in the 80s (though you did normally get a pretty deep manual), but now of days I kind of expect something. I didn't pick up any loot on the first map and had to go the options menu to realize that I needed to push"g" to gather stuff. I have no problems with the controls per say, but even as a veteran of tactical rpgs, I still would have liked that explained.
The skill system seems to be a mixture of skill tree and use based system, which also seems like a good mix.
I was surprised how much is voiced in a game with this kind of budget. The voice actors aren't bad either. I find the story (which is relatively unimportant to the gameplay) a mixed bag so far. I see there is a strategic layer, which I don't think I fully grasp yet, and am interested to see how it turns out. I think the strategic layer could use a little more explanation as well. What for example are the other car symbols on the map? Other caravans? Enemies?
Anyways it seems like I will be killing a large number of bomb worshipping fanatics in the future. This one has already met his maker.
Last edited: