Count me in too, once the KS launches.
Hey everyone!
I'm the guy talking in the video and one of the 3 main developers of the game. I found this post and stopped in and stopped in to answer anyone's questions.
A few things:
The graphics are going to get a lot better very soon as we just got an environmental artists interested in working with us. This is better in 2 ways. First he is a better artist in every way than we are, and second, since we don't have to worry about art as much we are going to be focusing even more on gameplay.
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Graphics are fine to me but when you guys go gold I hope you can implement a living world. Day and Night cycles, people hanging out at night and working in the day. Looking forward to the game.
Day and night cycle are already in and the world has fully dynamic lighting thanks to the CryEngine.
We are going to be working on NPCs a lot. I think player NPC interaction is very important in order to make your game immersive.
ekcell said:Hey everyone!
I'm the guy talking in the video and one of the 3 main developers of the game. I found this post and stopped in and stopped in to answer anyone's questions.
Nice to see you giving a comment here at rpgwatch.
Graphics are fine for me aswell since they remind me of the old gothic.
Nevertheless keep up the good work and keep an eye out how the old gothic game mechanics worked and same goes for elderscrolls-morrowind game mechanics.
Thank for your comments. I'm going to look into gothic. It looks pretty cool.
ahh man, disappointing . . , you should know GOTHIC
And the graphics of Memory of Eldurim are fine by my standards (I'm more a art style than super-realism person though). Gameplay and immersion should really be the focus. Graphics tend the be the easiest part to update after release, unless you need to change the engine…
Think of it this way, it means they won't be copying the unintuitive controls of Gothic 1! (Hopefully)
The Gothic games are good example for NPC behaviors and I really liked the trading system in them as well.
And the graphics of Memory of Eldurim are fine by my standards (I'm more a art style than super-realism person though). Gameplay and immersion should really be the focus. Graphics tend the be the easiest part to update after release, unless you need to change the engine…
I think what we are doing now, discussing back and forth, is what is missing from the gaming industry and I want to add that change in our development, and make this game amazing.
Don't mean to curb your enthusiasm ekcell but I hope that you guys know the difference between aspirations and possibilities. I would strongly advise you to read at least some of the threads about other Kickstart projects (successful and not) posted here at RPGWatch.
Is it possible to play the demo offline? The game reports offline version only but when clicking to play, a pop up appears to state that this application cant work offline and the game never loads.