If there's a market on PC, and they can make work well on console, then there will be a market there too. And probably fairly decently sized one. I'm curious if they're going to take controller setup examples from a mix of Divinity and Diablo. Or maybe just a lot of pausing?
I know there's a mix of feelings about Beamdog and cashgrab is a word that's often used around here. Which is fine, some points are valid. But they also only affect a vocal minority of people. Regarding consoles, Trent Oster did
state in 2013 that they were looking into consoles but it was too complicated for them at the time, and even
discussed possibilities with Sony even prior in 2012. So this idea is nothing new. From my perspective, a few things has happened:
- The release of EE games has had an impact on rejuvenating the popularity of isometric RPGs.
- The popularity of the EE releases on mobile shows there's a greater market outside of just PC, and a strong one.
- They've had quite a bit of experience now, working with completely different interfaces and controls, as witnessed by their ability to do a touch interface that works well.
- Working with Skybound means a lot less overhead for them, especially since they have quite a bit of experience already with console.
- They've been calculating the numbers for years. If it was turned down in 2012 and 2013, but it's a go now, that means there's enough fan demand to justify the cost. There's a lot of other BG fans besides the Watch.
Just like @CelticFrost; said, I was a hardcore PC elitist in my much younger days, but the lines are starting to blur now (that could just be my eyesight too, but I still don't wear glasses just yet…), and lately more often, I find myself being able to enjoy a game much more on the couch with a big TV,over a confining PC gaming desk pod.