Hyper Light Drifter - Release Date

The devs, on not being a roguelike:
It was a matter of looking back at the original promises of the game’s Kickstarter and deciding that randomized levels just wouldn’t work for the game. “It wasn’t really for us because we weren’t repeating a lot of the content. There is no grind loop for the game,” Hyper Light Drifter creator Alex Preston says when talking about the genre and its prevalence in the indie world. Hyper Light Drifter looks like it could be a roguelike if it wanted to be, but it has more in common with Zelda than it does Spelunky. “The combat we have is solid, but the random thing just really doesn’t work for us because we can’t do random rooms, we can’t do procedural because it’s all crafted. Alex is putting stories in there,” designer Teddy Diefenbach says.

:celebrate:
 
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Nov 8, 2014
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I used to be anti-roguelike, until I actually played a few. Now, I love them! :)

I don't really prefer them over "normal" RPGs, but I can enjoy them just as much. Surprising considering I really didn't like them at one point.
 
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