Turn-Based Combat: A Eulogy @ The Final Dungeon

RtwP works for some games. I didn't have much of a problem with Baldur's Gate. There are tactical decisions to be made with RtwP as well. Like that firball spell you're about to throw. Does it have enough time to get there before the main portion of the enemies move too far away from it? It adds something that TB doesn't have.

I like them both, but as long as there is a pause button then I can deal with real time with no problems. Just have to switch my strategies a little bit.
 
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I try hard to like paused combat, but I always have the feeling as if there was something inherent missing that TB combat has.
 
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