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Planescape: Torment
September 9th, 2010, 20:56
A sinister AD&D fantasy RPG produced by Guido Henkel (Realms of Arkania games), Planescape Torment is powered by the Infinity engine that was also used in the Baldur's Gate series and Icewind Dale.
You play a scarred, amnesiac immortal in search of his identity. You awake on a cold stone slab in the Mortuary of the City of Sigil. You have no idea how you got there, who you are, or any of your past identity(s). You must escape and explore the strange world to uncover the secret of your death and rebirth…
More information.
You play a scarred, amnesiac immortal in search of his identity. You awake on a cold stone slab in the Mortuary of the City of Sigil. You have no idea how you got there, who you are, or any of your past identity(s). You must escape and explore the strange world to uncover the secret of your death and rebirth…
More information.
--
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
September 9th, 2010, 20:56
Planescape: Torment is a story driven crpg of the so called "Nameless One" that takes place in Sigill - the center of the AD&D-Multiverse. The game has memorable NPCs like
Morte, the floating skull,
Dak'kon, a githzerai,
Nordom, a modron disconnected from its species' hive mind,
Fall-From-Grace is a succubus-proprietress of the Brothel of Slating Intellectual Lusts,
Vhailor an animated suit of armor,
Ignus, a pyromaniacal mage,
Annah-of-the-Shadows, a young and brash thief and tiefling.
Your main character - The Nameless One - has one main quest: "Who am I and why I am immortal ?" - he has to travel through Sigill, through planes, through his own mind and past existences to find answers.
The game is not combat heavy, there are some interesting factions in the game and a lot of dialog; in fact the game is like an interactive novel. Many quests can be solved by asking the right questions and giving the right answers at the right time.
If you're searching for an unique crpg with many new ideas, lots of dialog, non-standard races, interesting party interaction and a cool story - here's your game.
Morte, the floating skull,
Dak'kon, a githzerai,
Nordom, a modron disconnected from its species' hive mind,
Fall-From-Grace is a succubus-proprietress of the Brothel of Slating Intellectual Lusts,
Vhailor an animated suit of armor,
Ignus, a pyromaniacal mage,
Annah-of-the-Shadows, a young and brash thief and tiefling.
Your main character - The Nameless One - has one main quest: "Who am I and why I am immortal ?" - he has to travel through Sigill, through planes, through his own mind and past existences to find answers.
The game is not combat heavy, there are some interesting factions in the game and a lot of dialog; in fact the game is like an interactive novel. Many quests can be solved by asking the right questions and giving the right answers at the right time.
If you're searching for an unique crpg with many new ideas, lots of dialog, non-standard races, interesting party interaction and a cool story - here's your game.
March 31st, 2011, 21:04
Originally Posted by HiddenXwhen you describe the characters like that, its sound familiar to the cast in NVN2 OC
Planescape: Torment is a story driven crpg of the so called "Nameless One" that takes place in Sigill - the center of the AD&D-Multiverse. The game has memorable NPCs like
Morte, the floating skull,
Dak'kon, a githzerai,
Nordom, a modron disconnected from its species' hive mind,
Fall-From-Grace is a succubus-proprietress of the Brothel of Slating Intellectual Lusts,
Vhailor an animated suit of armor,
Ignus, a pyromaniacal mage,
Annah-of-the-Shadows, a young and brash thief and tiefling.
--
"I teach you the Übermensch. Man is something to be surpassed. What have you done to surpass mankind?"
-Some crazy guy that makes me sperge it up
"I teach you the Übermensch. Man is something to be surpassed. What have you done to surpass mankind?"
-Some crazy guy that makes me sperge it up
April 1st, 2011, 14:58
This might explain why I've had trouble getting into MotB.
--
---------------------------------
"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"
- Davy Crockett
---------------------------------
"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"
- Davy Crockett
April 1st, 2011, 15:41
I still call Kaelyn-the-Dove or whatever her name is Fall-From-Grace instead.
My favourite NPC from PS:T did not make a return in MotB though: Dak'kon. Fully exploring his dialogue options as a mage with high int/wis is quite interesting.
My favourite NPC from PS:T did not make a return in MotB though: Dak'kon. Fully exploring his dialogue options as a mage with high int/wis is quite interesting.

SasqWatch
Original Sin Donor
October 9th, 2013, 22:51
Originally Posted by blatantninjaAnd this doesn't explain why I've had trouble getting into PS:T. I never succeed leave the morgue and wonder how players find the patience to finish that part. I was bored to hear that there's something I don't know and there's to know, for me the heavy insistence was very bad tedious writing.
This might explain why I've had trouble getting into MotB.

Banned
October 9th, 2013, 23:02
Not only we had patience, we explored it in so much detail that in the end we got (or was it later when you return to explore it just in the case you didn't miss something) an ability to
PST is not Diablo. Every single detail counts. Exiting the morgue too fast means skipping many interesting stuff.
Spoiler
PST is not Diablo. Every single detail counts. Exiting the morgue too fast means skipping many interesting stuff.
--
Toka Koka
Toka Koka
October 12th, 2013, 12:03
I know I know my opinion on the game means nothing because I haven't really played it yet. But reference Diablo is bad, because it reminds me that this beginning of PS:T is showing one of the most crappy fights design that I ever played only beat by Arcanum.
And for both it's far to be a detail because it's a main part of the game from number of fights to number of skills and items just related to fights. I'm impressed that some players can suffer such tedious moments in a game but for me it's one more reason why I couldn't bear the beginning of this game (but at replay attempts the story telling in the morgue was always the reason to "enough I give up").
And don't underestimate the digging I could have done in the game in this game beginning, even that I found it a poor bad design with hidden stuff with zero hints, it's crap "secret" design. Well it's an ambiguous point because the hints quality is nothing objective.
EDIT: One very weird thing is I remember have first played it at release with a French version and I noticed this version seems have vanished and many players had guaranty me that it was released only in English and only a mod was adding a French version. Alas I just have the box and lost the CD.
And for both it's far to be a detail because it's a main part of the game from number of fights to number of skills and items just related to fights. I'm impressed that some players can suffer such tedious moments in a game but for me it's one more reason why I couldn't bear the beginning of this game (but at replay attempts the story telling in the morgue was always the reason to "enough I give up").
And don't underestimate the digging I could have done in the game in this game beginning, even that I found it a poor bad design with hidden stuff with zero hints, it's crap "secret" design. Well it's an ambiguous point because the hints quality is nothing objective.
EDIT: One very weird thing is I remember have first played it at release with a French version and I noticed this version seems have vanished and many players had guaranty me that it was released only in English and only a mod was adding a French version. Alas I just have the box and lost the CD.

Banned
October 3rd, 2014, 16:05
RPGWatch Steam Curation:
Planescape: Torment is a story driven CRPG that takes place in Sigill - the center of the AD&D-Multiverse. Some of the best NPCs in history are there!Link
November 21st, 2014, 11:30
Planescape: Torment
Classification: CRPG
Design: W-RPG, Low Fantasy, Dark, Gritty
Theme: Philosophy
Setting: Mythic, Crossworlds, Metaphysical Place
Combat Style: Pauseable Real-time
Reward System: Experience
Play Style: Single-player
Point of View: Isometric
Color Palette: Subdued
Control: Full Control
Voice Acting: Partially Voiced
Character Backstory: Predefined, Free-form
Playtime: 40-60 hours
Funding model: Publisher
Design: W-RPG, Low Fantasy, Dark, Gritty
Theme: Philosophy
Setting: Mythic, Crossworlds, Metaphysical Place
Combat Style: Pauseable Real-time
Reward System: Experience
Play Style: Single-player
Point of View: Isometric
Color Palette: Subdued
Control: Full Control
Voice Acting: Partially Voiced
Character Backstory: Predefined, Free-form
Playtime: 40-60 hours
Funding model: Publisher
Spoiler – Complete CRPG analysis for Planescape: Torment
This fact sheet was created using CRPG Analyzer 1.01 Beta.
--
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Last edited by Arhu; November 21st, 2014 at 11:45.
May 7th, 2017, 17:35
RPGWatch Curation
A new edition of 1999 RPG masterpiece. If you're searching for a unique RPG with lots of dialog, non-standard races, memorable NPCs, interesting party interaction and a cool story - here's your game!-> GOGMix
+1: |
May 8th, 2017, 10:50
Roleplay, Character, high value? I felt it as one of the worst character building ever.
Gameplay, immersion? Gee looks very bizarre to me that "immersion" is gameplay value. Without to mention that immersion looks to me as a total subjective value, and no way means interesting. Do I forget I play a RPG? Never ever.
EDIT: But there's probably some schism here, I read a comment complaining some RPG was feeling like a toy, no immersion value. For me deepest RPG succeed provide me the feeling it's a great toy, not meaning it's not serious, but meaning it's something I have to play with and related to manage many things. Difficult to explain, I quoted it more recently probably because it's a fun I have less and less, and a sort of limit between boredom management and toying fun.
EDIT2: Immersion isn't interesting, isn't great story, isn't attaching characters, isn't great character building, isn't great combats, isn't great exploration, isn't great puzzling, isn't great equipment building, so what? For me it looks like a non relevant characteristic. And then there's a schism, for some players it really means something. I hope they don't confuse it with get interested by enough to forget close-by environment, because this isn't realism, play a chess game and argue it's realist; nobody will believe you. So yeah immersion would mean something, but nothing related to realism or sort of simulation, but just how interesting and captivating is the game. Too vague and too general characteristic in my opinion, just a word nice to use and avoiding analyze why you like a game and what you like in it, just vague comfort, not information.
Gameplay, immersion? Gee looks very bizarre to me that "immersion" is gameplay value. Without to mention that immersion looks to me as a total subjective value, and no way means interesting. Do I forget I play a RPG? Never ever.
EDIT: But there's probably some schism here, I read a comment complaining some RPG was feeling like a toy, no immersion value. For me deepest RPG succeed provide me the feeling it's a great toy, not meaning it's not serious, but meaning it's something I have to play with and related to manage many things. Difficult to explain, I quoted it more recently probably because it's a fun I have less and less, and a sort of limit between boredom management and toying fun.
EDIT2: Immersion isn't interesting, isn't great story, isn't attaching characters, isn't great character building, isn't great combats, isn't great exploration, isn't great puzzling, isn't great equipment building, so what? For me it looks like a non relevant characteristic. And then there's a schism, for some players it really means something. I hope they don't confuse it with get interested by enough to forget close-by environment, because this isn't realism, play a chess game and argue it's realist; nobody will believe you. So yeah immersion would mean something, but nothing related to realism or sort of simulation, but just how interesting and captivating is the game. Too vague and too general characteristic in my opinion, just a word nice to use and avoiding analyze why you like a game and what you like in it, just vague comfort, not information.
Last edited by Dasale; May 8th, 2017 at 11:13.

SasqWatch
February 18th, 2021, 14:19
nice bug 
12k rings in a container

12k rings in a container
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Favorite Game: Gothic II
My steam profile
Favorite Game: Gothic II
My steam profile
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