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Default 16 Cygni: Strike Back

May 19th, 2018, 15:44
Claudius33, the author of three previous 16 Cygni HoF modules, has just released an early version of 16 Cygni: Strike Back, available here:

https://neverwintervault.org/project…ni-strike-back

This module introduces sci-fi/modern elements to the NWN2 Fantasy system. If you give it a try, please provide feedback to the author. Thank you.
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June 5th, 2018, 20:12
Thanks for sharing the info rjshae, I played all his mods but the English translations are terrible. It looks like he used auto-translate from french to English on the internet.

I was translating his first mod he released but it takes a lot of time to go through each conversation. I may go back one day and finish translating it if I have time.
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June 5th, 2018, 21:59
Originally Posted by rjshae View Post
Claudius33, the author of three previous 16 Cygni HoF modules, has just released an early version of 16 Cygni: Strike Back, available here:

https://neverwintervault.org/project…ni-strike-back

This module introduces sci-fi/modern elements to the NWN2 Fantasy system. If you give it a try, please provide feedback to the author. Thank you.
You created modern haks for NWN2?

https://neverwintervault.org/project…odern-hardware
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June 7th, 2018, 20:41
Originally Posted by Lucky Day View Post
You created modern haks for NWN2?

https://neverwintervault.org/project…odern-hardware
They're mostly just ports of free models. It's a work in progress.
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June 7th, 2018, 20:48
Nice. Unfortunately, not much has been done with modern haks for either of the NWNs. in NWN1 the d20 pack made their buildings too large and some of them too plain - but that's no reason not to make mods with them - they had some great content.

I wanted to see if I could write a drive mode for the cars, for instance, in the conversation editor so it doesn't look like you are turning on a dime all the time. I wanted to see if I could make a Car Wars mod out of it.
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Last edited by Lucky Day; June 7th, 2018 at 20:59.
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