The interface and general game mechanics would be the same. That's essentially the core of the game. I'm not saying make two games, but how about having a little custom dungeon or mini-story to show off the gameplay? How many people enjoy replaying the same content twice?For one thing a demo that isn't a part of the game is not a very good indicator of what the final game is going to be like. As such the whole point of a demo is wasted.
Secondly calling developers lazy or cheap for not putting what is actually a considerable amount of time and resources into something that will generate zero income is a bit naive considering the financial state of most developers nowadays.
Obviously, money is a big consideration. If developers make less money by creating good demos then by all means they should make bad demos or none at all. Cutting out some small part already in the game and using it as a demo is still a lazy and cheap way of making a demo.
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