Colony Ship - The Factory

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Spaceman
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February 13, 2014
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A new update for Colony Ship talks about the factory and shows some new art.

New Location: The Factory

After two months of work we proudly present the next location - the Factory, an abandoned industrial complex sitting between the Pit and the Habitat (your current destination).

"Before the Mutiny, a rail system suspended high in the Factory's metal canopy would deliver citizens to the dismal warehouses and distribution facilities where they spent their working days. Not surprisingly, that's where the revolt started, quickly spreading throughout the Ship. The factories were looted and stripped for parts, the railway blown up to cut off the Mission Control from the Habitat and prevent reinforcements from pouring in.

Within a few decades, the Factory had been mostly abandoned until growing trade between the Pit and the Habitat turned it into a new Silk Road..."

It features a fun three-way between Thy Brother's Keepers, The Black Hand, and Detroit City, which can end in five different ways.

Right now you can fight or talk your way through. A stealth path will be added in July (if you played our first game, think infiltrating Antidas' palace, only in turn-based stealth mode).

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Notable changes:

Improvements

- Added reload animations to weapons during combat.

Changes

- Energy shield starting regen is 3.
- Opportunist reaction increased to 10.
- Gunfighter reaction reduced to 10.
- Dodge This graze mod increased to 20, damage reduced to 2.
- Tweaked SMG reaction stats.
- Aimed burst now has 10% penetration.
- Healing factor HP gain increased to 3.
- Tweaked the weapon skill gain system.

[...]
Thanks Couchpotato!

More information.
 
Joined
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I haven't played the latest update, but it's shaping up to be an updated Age of Decadence in space with party mechanics.

So if you enjoyed Age of Decadence then this should be right up your alley.
 
Joined
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I expect fallout levels of three ways to resolve a problem. I'm sure the developers are thinking the same way.
 
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Years away from a complete release, I'm sure. Still, it's good to see work is progressing.
 
Joined
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See that's what I like they have a roadmap and a set of goals for Early Access.

Larian could learn a thing or two from this developer.:p
 
Joined
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We'll do our best (it's important to us and it's important to our players). Right now we can't fully focus on the content yet (after release we had to go through the feedback, fix reported issues and make improvements, we still need to add a tutorial and pre-made characters, improve the stealth system, etc). Once it's all done, it will be much easier.
 
Joined
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Their games simply have the BEST portraits! Loving it!

They really did great work. Id like to see some great non-humans or "robot portraits" too. :)
It reminds me a little some portraits from Shadowrun games. But its probably not from the same artist.
 
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