Some of my Oh. My. God. moments:
- The last replicant death scene of Blade Runner. yes, it was reminiscent of the movie's "tears in rain" death scene, but it was still extremely touching.
- Whole Half-Life 2 was one big O.M.G. moment for me. I've never played a game which executed the narrative so successful and made use of abstract themes as the main experience instead of gameplay. Highlights of the game was: When you received the crowbar and an electronic song was played. The journey into the citadel. The scene in Dr. Breen's office in the citadel, when I realised that the narrative was quite Hollywood-like, but relatively to the rest of the games industry, something of that standard was actually a revolution/great.
Going to Ravenholm was great too. Well not the Ravenholm level but the part where you walk alone from the attacked rebel base to Ravenholm.
Walking out into the ruined City 17 from the underground and seeing/hearing Kleiner on the hijacked Propaganda screens of the old totalitarian system in Episode 1.
- The giant standing in the room where you defeat Dagoth Ur in Morrowind, and the first scene in the game where you stand in the prisoner ship with no visual and you can hear your inmate talking to you. Vivec was an O.M.G. for me too.
- The Witcher provided several of those moments for me. Shani's Party, Beauty and the Beast (Carmen and Vincent love story), mingling with the elite of Vizima and most importantly the Noonwraith quest line.
- Call of Cthulhu: DCotE. Going from the police car up to the first house and descending into the caves beneath the house. Arriving at Innsmouth with the bus and learning that something is very wrong. This complete feel of isolation in unknown/dangerous territory.
- The Oceanside Hotel in Vampire: The Masquerade - Bloodlines was extremely great. And the taxi scenes in the last part of the game was likewise.
- Standing on top of the RetoMoto highrise in Tokyo whilst Jesper Kyd's track "Kane's Family Portrait" is being played in Kane and Lynch: Dead Men and afterwards rappelling down from it.
- The Hong Kong street levels in Deus Ex -> The ambience.
- S.T.A.L.K.E.R. was a very strong atmospheric experience for me. So was Blade Runner btw.
I'm sure there's more to be said.
- The last replicant death scene of Blade Runner. yes, it was reminiscent of the movie's "tears in rain" death scene, but it was still extremely touching.
- Whole Half-Life 2 was one big O.M.G. moment for me. I've never played a game which executed the narrative so successful and made use of abstract themes as the main experience instead of gameplay. Highlights of the game was: When you received the crowbar and an electronic song was played. The journey into the citadel. The scene in Dr. Breen's office in the citadel, when I realised that the narrative was quite Hollywood-like, but relatively to the rest of the games industry, something of that standard was actually a revolution/great.
Going to Ravenholm was great too. Well not the Ravenholm level but the part where you walk alone from the attacked rebel base to Ravenholm.
Walking out into the ruined City 17 from the underground and seeing/hearing Kleiner on the hijacked Propaganda screens of the old totalitarian system in Episode 1.
- The giant standing in the room where you defeat Dagoth Ur in Morrowind, and the first scene in the game where you stand in the prisoner ship with no visual and you can hear your inmate talking to you. Vivec was an O.M.G. for me too.
- The Witcher provided several of those moments for me. Shani's Party, Beauty and the Beast (Carmen and Vincent love story), mingling with the elite of Vizima and most importantly the Noonwraith quest line.
- Call of Cthulhu: DCotE. Going from the police car up to the first house and descending into the caves beneath the house. Arriving at Innsmouth with the bus and learning that something is very wrong. This complete feel of isolation in unknown/dangerous territory.
- The Oceanside Hotel in Vampire: The Masquerade - Bloodlines was extremely great. And the taxi scenes in the last part of the game was likewise.
- Standing on top of the RetoMoto highrise in Tokyo whilst Jesper Kyd's track "Kane's Family Portrait" is being played in Kane and Lynch: Dead Men and afterwards rappelling down from it.
- The Hong Kong street levels in Deus Ex -> The ambience.
- S.T.A.L.K.E.R. was a very strong atmospheric experience for me. So was Blade Runner btw.
I'm sure there's more to be said.
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