But that is a good thing, amirite?your character can really suffer at the start.
I am.
But that is a good thing, amirite?your character can really suffer at the start.
I'm not sure about the perk-every-two-levels thing, either. I suppose it helps balance the game, but it makes character progression slower and a bit "worse". Combine it with the greater emphasis on your auxiliary skills (Survival, Speech, Repair, possibly Barter), and it means your character can really suffer at the start.
This is how it should be, and how FO3 should have been imo. Getting a perk every single level in FO3 was ridiculous.
You were granted a perk only once every three levels in FO 1&2
I'm not sure about the perk-every-two-levels thing, either. I suppose it helps balance the game, but it makes character progression slower and a bit "worse". Combine it with the greater emphasis on your auxiliary skills (Survival, Speech, Repair, possibly Barter), and it means your character can really suffer at the start.
Personally I like slow character progression. If I played on the PC the first mod I would look for is a level slow mod. I think things should be hard at the start.
Of course, I'm not saying it's a bad thing. I just think the beginning is a bit annoying because of all the skill-based speech checks and the long, drawn-out process.But that is a good thing, amirite?
Indeed. It's really helped balance the game and it's still a bit challenging on whatever difficulty I'm on (Easy, I think), especially with those annoying Cazador things.This is how it should be, and how FO3 should have been imo. Getting a perk every single level in FO3 was ridiculous.
You were granted a perk only once every three levels in FO 1&2
I see what you mean about repair, WGD. From making ammo to passing speech checks, it's quite a prevalent skill, and if you get it to 90 for Junk Monkey (I think that's the name) then it becomes even better.
Edit: I'm stopping all my skills at 90. If I need to go above I just need to use a skill magazine or similar, plus having 100 is so rarely needed I didn't see the point.
. . . I'm stopping all my skills at 90. If I need to go above I just need to use a skill magazine or similar, plus having 100 is so rarely needed I didn't see the point.
This is how it should be, and how FO3 should have been imo. Getting a perk every single level in FO3 was ridiculous.
You were granted a perk only once every three levels in FO 1&2
Sorry, but I just played the plain vanilla version, no fixes at all other than the pataches. Still, other than the constant crashes, I had no graphic problems except when I first started the game. I had the screen resolution set incorrectly for my monitor and some of the text was not visible on the screen. After I reset the screen resolution everything appeared on the screen fine. FOV was two games ago for me but I don't remember the Pip boy maps being much of a help at all, but for that game it didn't bother me.
Iirc, you have to hold "R" (or whatever key you have assigned for reload) for a second or so.also I wonder it's not possible to wear on/off weapons or have the character in attack mode on/off?
Rhaa thanks I'll try, so in fact I succeed achieve it in past sessions only by luck!Iirc, you have to hold "R" (or whatever key you have assigned for reload) for a second or so.