I think the problem is not really that Elex was some way extremly "punishing." IMHO it like all pbs games
(aside gothic 1 which was extremly difficult in the begining due to clunky controls) plays fairly. The world is just a rough place and the game expects player to think a little before doing something:
-How do I overcome this obstacle, solve this quest, beat this enemy
-How do i plan my character most effectively
-What are the potential dangers if I choose this dialog option or go in this direction
-Man that path looks and feels dangerous…hmmh I better move slowly and pay attentio to my surroundings.
-What is the most optimal escape route if things get hairy?
-How can I use the items I have in my inventory to even the odds?
-etc
That is basic stuff which almost anyone can figure it out. Pbs are not asking player to solve world hunger. Christ… it just pains me so much how nowdays everything is expected to spoonfed. There are already difficulty settings in place. How much more can one ask from developer before this begins watering down their game design?
The problem is that it feels so different compared to most other games which make sure that the player gets proper egoboost right from the begining. Pbs have never cared much about that kind of stuff. They basicly throw player in to rough world and say: "Survive".
However what RPGFOOL is saying is not entirely wrong either. From a business perspective I quess it could make sense to ease the begining a bit in the lowest difficulty setting perhaps to seduce newcomers and make sure even pc-gamer reviewer can beat the game.
I just feel so annoyed how little players nowdays are willing to study the game they're playing. I'm not the most hard core player out there, I know games are just for fun, but a big draw of playing videogames for me atleast has always been figuring them out. Learning to play new game and mastering its systems etc. That is FUN.
*sigh* I know times have changed. I've gotten the memo of it. Instant glorfication is the new buzzword. I need to take part in the retraining camp. :lol:
ps. sorry about the Wall of text. I needed to let go some steam.