Baldur's Gate: EE - 2.6.2.0 Patch

You'll not regret it, Vanedor, it's a fine game! I recommend getting it from either great old games or Beamdog themselves, unless you already own it, in which case I say, game on and enjoy!
 
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I have just started a new game. You always forget how evil level 1 was in AD&D. Can't even go to -10 hps at 0 you are dead. Getting to lvl 2 actually takes some time. In modern games you would be lvl 5 in that time. I enjoy the difficulty at core rules but think death at 0 Hps is pretty harsh since that is one or two hits for most classes.
 
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You really just have to play smart at the beginning, and not charge straight into fights without planning first. It gets much easier once you get a few more hit points for your folks. =)
 
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You'll not regret it, Vanedor, it's a fine game! I recommend getting it from either great old games or Beamdog themselves, unless you already own it, in which case I say, game on and enjoy!

No worry, I have it already :) (on evil Steam, however :p ) . Last time I did play it was in 2014.

It's so one of the best game ever.
 
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No worry, I have it already :) (on evil Steam, however :p ) . Last time I did play it was in 2014.

It's so one of the best game ever.
Steam is good in this case because it has the branch road_to_2.6, which should already be better than the previous version, for all the reasons in the article. I haven't encountered any issue, anyway.

Unfortunately they wouldn't put the beta on GOG, no idea why.
 
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I have just started a new game. You always forget how evil level 1 was in AD&D. Can't even go to -10 hps at 0 you are dead. Getting to lvl 2 actually takes some time. In modern games you would be lvl 5 in that time. I enjoy the difficulty at core rules but think death at 0 Hps is pretty harsh since that is one or two hits for most classes.

Not only that, but I think they also changed how many HP you recover from resting in the EE version. I was playing it recently and noticed my party only got 1 HP from a standard 8 hour rest. I thought I remembered healing more than that in the original version.

I'm also playing on core rules now though as opposed to Normal difficulty, so maybe something is different there.
 
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Good thing they only send their level 1 assassins to Candlekeep. ;)
 
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Not only that, but I think they also changed how many HP you recover from resting in the EE version. I was playing it recently and noticed my party only got 1 HP from a standard 8 hour rest. I thought I remembered healing more than that in the original version.

I'm also playing on core rules now though as opposed to Normal difficulty, so maybe something is different there.
I have the same on Normal, it also surprised me how little they recovered.

Since I haven't played the original, I can't compare, but I checked both the original's and EE's manuals and they say the same, you don't recover much HP when camping in the wilds (no formula given, it must be in the D&D rules which I don't have).
You have to rent a room, and more comfy ones recover more HP. And priests can use healing spells (not sure if that's only the remaining ones but I guess so).
 
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I have the same on Normal, it also surprised me how little they recovered.

Since I haven't played the original, I can't compare, but I checked both the original's and EE's manuals and they say the same, you don't recover much HP when camping in the wilds (no formula given, it must be in the D&D rules which I don't have).
You have to rent a room, and more comfy ones recover more HP. And priests can use healing spells (not sure if that's only the remaining ones but I guess so).

It's been awhile since I really played BG, so I'm probably just remembering it wrong. I also might have been using the "Rest until fully healed" option before.
 
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You really just have to play smart at the beginning, and not charge straight into fights without planning first. It gets much easier once you get a few more hit points for your folks. =)

Play smart? What kind of crazy talk is that with my band of half-orc barbarians and dwarven berserkers. Crom, I have no time for your little mages in their silly hats. :biggrin:
 
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Uhm, you aren't likely to find someone that eschews playing mage-types more than I do. My teams are usually 2-3 tanks, 2 rogues, one healer and maybe one mage/sorcerer. I tend to despise finger-wagglers, for the most part.
 
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If they really do fix pathfinding then after the patch may be a good time to take that dive. The pathfinding is probably the only real gripe I have. 10/10 games.

I'm not really a modding guy but try the NPC Project for BG1 to make the companions chatty like in BG2.
 
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kinda related, but i'm really excited to play the original baldur's gate on my vintage mac :biggrin: i know it's unpatched and all but i really want to experience it as they did back when the game came out. (also have several playthroughs of bg:ee and SoD too)
 
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