Carnifex
SasqWatch
You'll not regret it, Vanedor, it's a fine game! I recommend getting it from either great old games or Beamdog themselves, unless you already own it, in which case I say, game on and enjoy!
You'll not regret it, Vanedor, it's a fine game! I recommend getting it from either great old games or Beamdog themselves, unless you already own it, in which case I say, game on and enjoy!
Steam is good in this case because it has the branch road_to_2.6, which should already be better than the previous version, for all the reasons in the article. I haven't encountered any issue, anyway.No worry, I have it already (on evil Steam, however ) . Last time I did play it was in 2014.
It's so one of the best game ever.
I have just started a new game. You always forget how evil level 1 was in AD&D. Can't even go to -10 hps at 0 you are dead. Getting to lvl 2 actually takes some time. In modern games you would be lvl 5 in that time. I enjoy the difficulty at core rules but think death at 0 Hps is pretty harsh since that is one or two hits for most classes.
I have the same on Normal, it also surprised me how little they recovered.Not only that, but I think they also changed how many HP you recover from resting in the EE version. I was playing it recently and noticed my party only got 1 HP from a standard 8 hour rest. I thought I remembered healing more than that in the original version.
I'm also playing on core rules now though as opposed to Normal difficulty, so maybe something is different there.
I have the same on Normal, it also surprised me how little they recovered.
Since I haven't played the original, I can't compare, but I checked both the original's and EE's manuals and they say the same, you don't recover much HP when camping in the wilds (no formula given, it must be in the D&D rules which I don't have).
You have to rent a room, and more comfy ones recover more HP. And priests can use healing spells (not sure if that's only the remaining ones but I guess so).
You really just have to play smart at the beginning, and not charge straight into fights without planning first. It gets much easier once you get a few more hit points for your folks.