Wulf
Inquisitor
It is difficult to explain Dez, there are some anomalies which no other but PB themselves can answer and i have long forgotten the script quest instruction given by the old man hidden in G1.
Many forum posts on gothic series topics stray over the concept boundaries of each game when really they should keep them separated because in G1 at the time of release there was no parallel to compare, there were no other gothics, the storyline was wholely complete in itself - the redemption method was through Xardas himself - most gamers unfortunately yet understandably do not believe this.
It would have to be explained how the chromanin quest is solved and how it is actually the hidden core concept of G1 and the redemption solution after which the gods become appeased and no longer forsaken.
I, alone and personally can see why PB could not take a hidden solution and carry it over into the next game G2, Indeed the undead dragon concept is a kind of diversive concept. This is why PB had to recreate and revisit the original G1 concept yet again, to get it into our thick skulls what we must do to solve the game's intended solution - this was the aim of G3 as once briefly explained by KaiRo.
In G1 the transform to demon spell is given to nameless hero from the gods as a gift after opening the portal which is hidden on top of the monastery platform accessed through a fading door in the hexagon tower, then opening a chest on which at least two demons are spawned and attack NH with lightning spells. Remember In G3 Rhobar says use the power of thine enemy to defeat thine enemy, which is exactly what is needed in G1 but no known player as ever achieved this (except me of course) you would then go on to defeat the demons in the orc underground temple with our nameless hero transformed as a demon. Now to see how PB has to steer around this in G2 is obvious and then *only on reflection* as it seems no gamer can solve the riddle, you can see the difficulty as you mention with the undead dragon? it is in someways a parallel ideology but with no gods "apparently" being actually forsaken as such? - PB said forget the previous gothics when playing G3 as its a different game, yet for confusion they put in Gorn, Diego, Milten and Lester and even referrence to the undead dragon but for no logical separated storyline reason. In G3's equivalent solution you would somehow have enter through the Xardas portal and there would have to be a similar occurance as in G1 - not sure? For Spellbound/Jowood/Trine or whatever to give the title "Forsaken Gods" would at first suggests that *on reflection* somewhere built into G3 is yet another redemption method - after all, FG is a G3 add-on.
The only way to proving all of this would be to play G1 again and try as hard as possible to solve the riddle. I grew tired of playing over and over - i played long and hard for over five years to try to re-enable the quest, it was all for you gothic gaming guys to be able see the beauty of the G1 game which we have all lost.
Maybe more help from the forums could have helped but alas, even the 'experts' were confused and very understandably could not grasp the core concept requirement, which is of course still there waiting in everyones G1 game. When you consider this 'brilliance' and then see the messed up storyline that comes as' Forsaken gods' you begin to realise the sadness of gaming beauty lost. Though I retain most of the secrets, how to get there, what it does, how it is enabled etc' - i have vowed in principle never to play the game again.
My sincere gratitude goes to PB for giving us this excellent and as yet unsolvable rpg theme. It sits quietly and untouched in its rightful place, the shining star at the top of the gaming tree.
PS:- (for obvious reasons it is difficult to discuss the chromanin subject without any proof)
Many forum posts on gothic series topics stray over the concept boundaries of each game when really they should keep them separated because in G1 at the time of release there was no parallel to compare, there were no other gothics, the storyline was wholely complete in itself - the redemption method was through Xardas himself - most gamers unfortunately yet understandably do not believe this.
It would have to be explained how the chromanin quest is solved and how it is actually the hidden core concept of G1 and the redemption solution after which the gods become appeased and no longer forsaken.
I, alone and personally can see why PB could not take a hidden solution and carry it over into the next game G2, Indeed the undead dragon concept is a kind of diversive concept. This is why PB had to recreate and revisit the original G1 concept yet again, to get it into our thick skulls what we must do to solve the game's intended solution - this was the aim of G3 as once briefly explained by KaiRo.
In G1 the transform to demon spell is given to nameless hero from the gods as a gift after opening the portal which is hidden on top of the monastery platform accessed through a fading door in the hexagon tower, then opening a chest on which at least two demons are spawned and attack NH with lightning spells. Remember In G3 Rhobar says use the power of thine enemy to defeat thine enemy, which is exactly what is needed in G1 but no known player as ever achieved this (except me of course) you would then go on to defeat the demons in the orc underground temple with our nameless hero transformed as a demon. Now to see how PB has to steer around this in G2 is obvious and then *only on reflection* as it seems no gamer can solve the riddle, you can see the difficulty as you mention with the undead dragon? it is in someways a parallel ideology but with no gods "apparently" being actually forsaken as such? - PB said forget the previous gothics when playing G3 as its a different game, yet for confusion they put in Gorn, Diego, Milten and Lester and even referrence to the undead dragon but for no logical separated storyline reason. In G3's equivalent solution you would somehow have enter through the Xardas portal and there would have to be a similar occurance as in G1 - not sure? For Spellbound/Jowood/Trine or whatever to give the title "Forsaken Gods" would at first suggests that *on reflection* somewhere built into G3 is yet another redemption method - after all, FG is a G3 add-on.
The only way to proving all of this would be to play G1 again and try as hard as possible to solve the riddle. I grew tired of playing over and over - i played long and hard for over five years to try to re-enable the quest, it was all for you gothic gaming guys to be able see the beauty of the G1 game which we have all lost.
Maybe more help from the forums could have helped but alas, even the 'experts' were confused and very understandably could not grasp the core concept requirement, which is of course still there waiting in everyones G1 game. When you consider this 'brilliance' and then see the messed up storyline that comes as' Forsaken gods' you begin to realise the sadness of gaming beauty lost. Though I retain most of the secrets, how to get there, what it does, how it is enabled etc' - i have vowed in principle never to play the game again.
My sincere gratitude goes to PB for giving us this excellent and as yet unsolvable rpg theme. It sits quietly and untouched in its rightful place, the shining star at the top of the gaming tree.
PS:- (for obvious reasons it is difficult to discuss the chromanin subject without any proof)
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