Cube World - Preview @ EDGE

Couchpotato

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EDGE has a preview for Cube World calling the game a procedurally generated voxel world ripe for exploration.

It’s two years since development began, and much has changed. Combat has been overhauled, with the ability to lock on to enemies removed because of Von Funck’s love of Monster Hunter. A hard-drive failure did for much of his codebase, meaning the entire engine had to be rewritten from scratch – no small task for a lone programmer, but there are no regrets. “I’m actually glad that I coded my own engine,” he tells us. “I love to have full control over everything.” Everything, that is, except the lie of this beautiful, blocky, randomly crafted land.
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A hard-drive failure did for much of his codebase, meaning the entire engine had to be rewritten from scratch –
Haha, what? He didn't have a backup of his code?
 
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I love what I have seen of this game...just hasn't been a lot of updates since release.
 
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