Sir Markus
Keeper of the Watch
Started FEAR, it's pretty creepy!
Nice, Fear was an excellent shooter.
Started FEAR, it's pretty creepy!
Icewind Dale Enhanced Edition. My mage has 5 HP. 5 HP!!!
I hope that at least half-way makes sense. The short version is that Homeworld sounds like it has a non-sandbox strategy campaign that I might actually enjoy for once!
Ha, well played!
However, I also meant beyond that: So let's say you can keep your units and/or characters and their improvements. I really dislike starting from scratch when it just doesn't really make sense to do so. Stronghold is a good example - although admittedly I didn't get very far in that campaign. I just remember building up a fortification, defending against a group of enemies, then the game says: "Now start over and build another castle!" against more difficult enemies.
I don't think I'm explaining very well here…basically, Homeworld seems to "make sense" to me based on what Dart described in that you don't really just go "map to map" with no real reason but instead feel like you are on an actual campaign, moving forward in the game while keeping the progress you make rather than keeping only a small amount of carry-over.
I hope that at least half-way makes sense. The short version is that Homeworld sounds like it has a non-sandbox strategy campaign that I might actually enjoy for once!
After some recent discussion on Two Worlds 2 I decided to give it another try. It's not off to a good start, since I was immediately enraged by the way it forces you to use a controller if it sees one plugged in. I'd somehow managed to block this out of my memory. So I've either got to crawl behind my desk to unplug it every time I want to play or immediately enter a console command to disable it. There's no option to do this in the game or any config files to set this permanently. The console command's the better option, but the on-screen prompts stay mapped to the controller, which is a bit annoying.
Device manager - disable/enable device.
Yeah, but since it remembers console commands, it's easier just to hit ~, up arrow, enter and ignore the on-screen buttons when I launch the game. If the buttons get annoying I'll have to do that, though.
In spite of my interest in Homeworld, I didn't play it way back when because it did not have a grand campaign/sandbox mode - now that I know that it lets you keep your progress, I will definitely play it when I get the chance.
You should try Battle for Wesnoth
To me, it almost feels like an old-school roleplaying game in that way, because your army becomes your "family" and you get attached to it - like you would a character. Since there's no hand-holding to keep you safe, you really need to embrace the tactical nature of the game, and that's largely what it's about. Being smart in a tactical sense
Ha, well played!
However, I also meant beyond that: So let's say you can keep your units and/or characters and their improvements. I really dislike starting from scratch when it just doesn't really make sense to do so. Stronghold is a good example - although admittedly I didn't get very far in that campaign. I just remember building up a fortification, defending against a group of enemies, then the game says: "Now start over and build another castle!" against more difficult enemies.
I don't think I'm explaining very well here…basically, Homeworld seems to "make sense" to me based on what Dart described in that you don't really just go "map to map" with no real reason but instead feel like you are on an actual campaign, moving forward in the game while keeping the progress you make rather than keeping only a small amount of carry-over.
I hope that at least half-way makes sense. The short version is that Homeworld sounds like it has a non-sandbox strategy campaign that I might actually enjoy for once!
Well to me that makes sense, since you are expanding your domain, you have to build new keeps in each region. Completely natural to me. Even if it turns out to be repetitive.
Which developers exactly?