I think it's a brilliant piece of game design, and I would definitely play it on the Swtich, as the emulator hasn't got the look and feel, yet.
As Damian said, the opening area is rather bland, but things get far more interesting later on. Initially, the destructible weapons really bummed me out - I thought that it would kill my enjoyment of seeking better loot. I still think it's an unappealing system, where weapons are so disposable they are more like ammunition, but it doesn't actually hurt the exploration as I feared. Special items, armor and clothing sets become the crucial treasures, and then one has to find the rare items to upgrade them, and the fairies to perform the upgrades. This is where the RPG development aspect comes in, as one may choose to pursue the armor pieces that will make you resistant to electricity and lightning, or the kit that increases your climbing ability, or the rare and well-guarded ancient parts that can be used to upgrade your base powers. The alchemy system is also rich and well-designed, and some of the ancient shrines, which each contain Portal-like puzzles, are excellent. It also doesn't pull its punches - tangle with the wrong critters before you're ready, and it's adios muchachos.
In terms of exploration and clever gameplay design, it's in the top division, IMO. Its console character and "gamey" design will not appeal to everyone, and that's a pity, because so many aspects of it put most RPGs to shame. It took me back to the enjoyment of games I felt when I was a kid.