Meant mostly in humor. Mostly.
"When creating interesting companion characters, what considerations come first? We try to make all of our companions interesting, real people, rather than getting over-focused on their 'role' up front. For instance, Isabela is a complete slut that will fuck anything with a pulse. You know, just like every hot, independent chick you know. Merrill is an elven mage, from a nomadic clan that values knowledge over all else - especially when it comes to their history - to the point that she consorts with demons in order to obtain just a fragment of their civilization's lost glory. But don't you know it, just like when you take a farmer to the big city, she turns into a giant, bumbling retard!"
"Many of the caves and building interiors are repeated, even though the locations are supposed to be different. What kind of limitations necessitated this decision?
In the balance of production, we realized that we had capacity to create and maintain more stories, content, and encounters than we could necessarily create unique levels for, so we made the call to re-use some of the caves and other levels in the interest of providing more sidequests and encounters. The multitude of sidequests and encounters not only provided you the opportunity to hit the AWESOME button a few more times, in case you hadn't noticed how AWESOME that button was, but it also gave so much more life to the world, and the story, by allowing you to fedex a piece of useless trash to an unnamed NPC who would give you some money without speaking to you."
"Do you see Dragon Age ever revisiting the traditional tactical gameplay found in Origins?
It really depends on the definition of tactical. For some, it simply means "slower." Those people are stupid. Fuck them. For others it means more complicated combat scenarios and more engaging/challenging foes. We accomplished this in Dragon Age 2 by giving the bosses a lot more hitpoints, and giving them 3,642 henchmen that will teleport in front of your mage and skullfuck him. My experience with the game feels more like I'm in control, rather than issuing orders, like if I were to drive my car off a cliff. I have no idea what will happen when the car comes to a stop, or if I'll survive, but I'll know that I'm the one that drove it off that cliff. This is speaking as a habitual PC pause-and-player. (I have to say that, you know…legally.)
"What would you say to the PC gamer who feels like Dragon Age II was "dumbed down" compared to Origins?
I would suggest that they play on Hard, frankly. Did I tell you about the extra hit points for bosses? The mage skullfucking? The Elite Bosses are, like, ten times as hard. Seriously, your fight with the Arishok will consume all of your resources, because it's something like 15 hours long. IF you play him on Nightmare, you'll be sobbing into your soiled pajamas, begging for someone to end your life, and that'll be when you get him to 50%. Origins on normal delivered a pretty painful experience on the PC if you were new to RPGs, and playing with oven mitts on your hands, and I firmly believe that it turned people off. Well, I refuse to believe anything else, anyway. There's a very clear "skill gap" between someone new to Dragon Age II and a returning Origins player, and we think that person will be "special." As such, we've made the early game quests and encounters more forgiving, especially on normal, so that they don't get mad, because they're, like 5 times as strong as the strongest man alive when they're mad. Hard, however, presents a solid, and consistent *smirk* challenge to veterans, and one where I think teamwork *snigger*, pause-and-play, and smart thinking *snort* are all quite important. Excuse me. It's 3:30, and that's when I am fellated by a woman of every race, clad only in the money that I earned yesterday.
AWESOME!"