Why People Give a Shit About a 1988 RPG @ Kotaku

Dhruin

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Kotaku briefly explains why anyone cares about Wasteland revival:
Released in 1988 on the PC, Wasteland was a pioneering RPG. Set in a post-apocalyptic future in the aftermath of a nuclear war, the player controlled a team of soldiers sent on a mission into a...wasteland. It was one of the first games to ever boast a persistent world, and also featured a rich and flexible approach to its obstacles and combat. It even tied into the real world by including documentation in the box that had to be kept tucked away and only read when the game instructed you to.
Most importantly, though, it set the tone which Fallout would follow a decade later. Wasteland was a dry, violent and smart video game. Its NPCs would sometimes bluntly refuse your requests. It revelled in the damage and pain you could inflict on your opponents, to the point where publishers EA stuck a PG-13 sticker on the box, despite the fact games didn't really need to be rated back then.
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Pretty sure it was 16 colors, and still blew me away. May have been 4 colors, but that can't be right. I'm not that simple.
 
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