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Default Dark Envoy - Interview @ IGN

August 25th, 2019, 20:36
IGN has interviewed has Kryzysztof Monkiewicz of Dark Horizon about Dark Envoy:

Dark Envoy is a Tactical RPG with a Unique Multiplayer Twist - Gamescom 2019

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Inspired by the likes of Divinity and Xcom, Dark Envoy is a procedurally generated tactical RPG with high replayability and a unique angle on multiplayer gameplay that we rarely see in this style of game. Kryzysztof Monkiewicz, Founder of Event Horizon joins us to explain how it all works.
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August 27th, 2019, 02:31
Hi all, I took some notes for myself as far as the main features he discussed which look great, check them out:

Inspired by the likes of Divinity and Xcom

Player can sneak around using stealth to set ambushes and traps from cover, looking good. Maybe a couple ways to solve obstacles in quests.

Three factions, human faction uses technology, old non-human faction use magic and independent faction neither
Can side with any of the three factions, they say you can shape the world to your liking.

Characters in stealth mode can scout the area unseen doing recon
The party will consist of four players and can split the party

If your character stay still for a length of time they enter ambush mode. When enemies enter ambush radius your character gets higher initiative to attack first.

Variable cover heights are used.

Four main classes: Warrior melee, Ranger DPS, engineer DPS Support, and adept- magic user.

Each class can specialize in one of five skill trees or they can mix skill trees.

Game is planned as nonlinear with different ways to approach main quest.
Player can do main quest or can do side quests, can also recruit NPC's with own storylines in quests.

Diverse environments: deserts, forest, shattered lands, volcanic areas.

Airship is means of transportation, as well as base of operations. You can train characters research technology, Weapons skills and Craft items.

For replayability many locations are procedurally-generated aside from Main key locations. Cities will be the same place but points of interest and dungeons will be different with their layouts procedurally-generated.

Large pool of quests in one playthrough will not be able to experience 100% of the game, Some locations in quest will not be possible in one playthrough.
One playthrough can be from 15 to 20 hours.
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August 27th, 2019, 02:40
Also from there steam page:

"Head to our Youtube channel if you are interested how we want to mix RPG with real-time pre-combat scouting and sneaking and xcom style turn-based combat."

Gameplay:
https://www.youtube.com/watch?v=8SG-dQUNp3M
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August 28th, 2019, 14:37
Good to see another try on the XCOM point of view. I found the UI mediocre however and the gameplay uninspiring: this game is like a gray facsimile of something famous.
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