Cyberpunk 2077 - Unkillable Children, Story NPCs - Page 9 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Cyberpunk 2077 - Unkillable Children, Story NPCs

Default Cyberpunk 2077 - Unkillable Children, Story NPCs

July 18th, 2019, 23:35
I just wondered how many games actually do show kids running around, killable or not. Not many. Guess that's the easy way to avoid issues, and also reduces the cost for development of the required animations for children.

And actually… the Witcher 3 had quests that involved the death of children as a potential consequence of the players actions. That's not the same thing, I'm sure. Then again, they never advertised CP2077 as a sandbox/simulation game either, so I'm at a loss why there'd ever be such expectations.
Cacheperl is offline

Cacheperl

Cacheperl's Avatar
SasqWatch
RPGWatch Donor

#161

Join Date: May 2012
Posts: 1,519
Mentioned: 10 Post(s)

Default 

July 20th, 2019, 14:31
Originally Posted by sakichop View Post
All this complaining about people complaining about not existing killable children in a game kills immersion is so ridiculous that I wonder if you do not have anything else to do, or if maybe you should face some hardships in life to make you stop complaining about stupid crap.
Isn't that how forums work?

I mean this is certainly OT but whats the point of a forum if all people do is "like" or thumbs up? If everyone just agrees or, if in disagreement, keeps it to themselves, wouldn't this place be like … really dead and boring?

While the discussion got more heated than it should have (and really … that seems to be the way online) it was still interesting with a lot of view points expressed that do show how people view different things.

I found it all pretty interesting myself and in the end even changed my mind to some degree on the issue, seeing more of the pros/cons of such a setting and why some folks do like it. I may not agree on how important it is (clearly it isn't an issue to me if you can or can't) but I better understand why some might like it.

So seems to me the topic and folks commenting served the purpose of the forum - to discuss something of interest and get people involved in posting. I only posted as often as I did as it was a chance to get involved with a discussion and make some actual posts instead of just being a lurker that takes without giving.

Of course you can have threads where people discuss strategy, tactics, best builds, stories, etc. and I enjoy that as well. But sometimes a good, even if somewhat heated, discussion can be good and enlightening.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
wolfgrimdark is offline

wolfgrimdark

wolfgrimdark's Avatar
SasqWatch
Original Sin Donor

#162

Join Date: Jun 2008
Location: NH
Posts: 2,249
Mentioned: 30 Post(s)

Default 

July 20th, 2019, 16:51
I agree. Though every now and then the discussion was getting a bit overheated, I too think it was quite an interesting thread, and I loved to read the various arguments pro and con.
--
1. It's not what you say - it is the way you say it.
Lovely 2 minute video: 'Change your words, change your world'

2. Getting a YouTube video loaded and other BB codes, see this post
Eye is offline

Eye

Eye's Avatar
Eye Watch
Super Moderator

#163

Join Date: Aug 2015
Location: Europe
Posts: 2,041
Mentioned: 39 Post(s)

Default 

July 20th, 2019, 18:39
I agree with what you wrote @wolfgrimdark , but I'm confused why you quoted Sakichop instead of Ruysan, Sakichop's post was just a sarcastic mockery of Ruysan's post & it was Ruysan who was projecting anti-conversation in this instance.
lackblogger is offline

lackblogger

lackblogger's Avatar
retired poster
Original Sin 2 Donor

#164

Join Date: Nov 2014
Posts: 2,811
Mentioned: 24 Post(s)

Default 

July 20th, 2019, 18:59
Originally Posted by wolfgrimdark View Post
Isn't that how forums work?

I mean this is certainly OT but whats the point of a forum if all people do is "like" or thumbs up? If everyone just agrees or, if in disagreement, keeps it to themselves, wouldn't this place be like … really dead and boring?

While the discussion got more heated than it should have (and really … that seems to be the way online) it was still interesting with a lot of view points expressed that do show how people view different things.

I found it all pretty interesting myself and in the end even changed my mind to some degree on the issue, seeing more of the pros/cons of such a setting and why some folks do like it. I may not agree on how important it is (clearly it isn't an issue to me if you can or can't) but I better understand why some might like it.

So seems to me the topic and folks commenting served the purpose of the forum - to discuss something of interest and get people involved in posting. I only posted as often as I did as it was a chance to get involved with a discussion and make some actual posts instead of just being a lurker that takes without giving.

Of course you can have threads where people discuss strategy, tactics, best builds, stories, etc. and I enjoy that as well. But sometimes a good, even if somewhat heated, discussion can be good and enlightening.
Agree 100%, but I think you misinterpreted my post.

See lackbloggers post above.
sakichop is offline

sakichop

SasqWatch
Original Sin Donor

#165

Join Date: Feb 2011
Posts: 4,873
Mentioned: 13 Post(s)

Default 

July 20th, 2019, 19:36
I'd say it could have applied to either post.
JDR13 is online now

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#166

Join Date: Oct 2006
Location: Florida, US
Posts: 26,629
Mentioned: 51 Post(s)

Default 

July 20th, 2019, 20:00
Ah apologies if I misinterpreted. It was more a general observation that was in my mind and triggered by the last comment. I would have been better off just posting without a quote but the sentiment I made still stands
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
wolfgrimdark is offline

wolfgrimdark

wolfgrimdark's Avatar
SasqWatch
Original Sin Donor

#167

Join Date: Jun 2008
Location: NH
Posts: 2,249
Mentioned: 30 Post(s)

Default 

July 20th, 2019, 21:33
I saw a kid in some rpg i played not too long ago - he was running around town - but for the life of me which rpg was it - poe? ds? some game - i don't know if he was killable or not because i didn't try but he ran up and had a message. A very important message. I'm not sure which game it was - maybe ds-2 ?

Originally Posted by Cacheperl View Post
I just wondered how many games actually do show kids running around, killable or not. Not many. Guess that's the easy way to avoid issues, and also reduces the cost for development of the required animations for children.

And actually… the Witcher 3 had quests that involved the death of children as a potential consequence of the players actions. That's not the same thing, I'm sure. Then again, they never advertised CP2077 as a sandbox/simulation game either, so I'm at a loss why there'd ever be such expectations.
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#168

Join Date: Oct 2006
Location: usa - boston
Posts: 7,030
Mentioned: 44 Post(s)

Default 

July 20th, 2019, 21:55
If we stopped nitpicking everything, we might as well close down the forum and for that matter whole of social media and even the internet as whole
lostforever is offline

lostforever

lostforever's Avatar
SasqWatch

#169

Join Date: Oct 2009
Location: UK
Posts: 4,190
Mentioned: 14 Post(s)
+1:
RPGWatch Forums » Comments » News Comments » Cyberpunk 2077 - Unkillable Children, Story NPCs
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 10:31.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Copyright by RPGWatch