Technically correct, I'm sure. Net result: failure. Spending almost nothing maintaining an English website and sending out a few English PR's might have created some international awareness they might have leveraged into an international deal. I get PRs from dtp pretty regularly on their point-and-click adventure games, so I know someone is capable of writing an English press release.
Yes, the result is failure. There were a lot of English PRs on Drakensang 1.5 and Divinity 2 early on. Then they got fewer and fewer.
It seems their long term strategy of internationalization through RPGs has failed. As a result they canned Drakensang 2, pulled out of the Divinity 2 add-on and have no other RPGs besides the Venetica PS3 port in the pipeline.
I'm pretty sure it was a bad mistake not to aggressively jump onto the DL bandwagon years ago. The retail market for niche product gets smaller and smaller every year. 9 years ago Gothic already had similar problems.
I don't think an international release woud've changed a bit. The DSA licence is big in DACH and BeNeLux countries. The game has to make its money there. An international release only produces costs (localisation and marketing) and needs an international publisher that takes the majority of the sales income. And especially overseas a success is not guaranteed. The DraSa series would've never been anything more than a niche product similar to the Gothic games, because it is too "special interest", too european. And you simply can't afford to compete with the marketing monsters that Bioware and Bethesda are.
Good point. Somebody needs to invest a 6-digit sum into the loca. Nobody will do this before he has a clear idea how to get his investment back, and something on top.
That said I am at a loss why River of Time failed commercially in Europe. I even bought the personal edition for an insane amount of money and I thought these editions sold well.
A sad thing indeed.
My personal opinion:
RoT had a bad title (too melancholic), and the whole project was misconfigured. They were sitting between the chairs, and marketing was unable to create enough demand. RoT was much too expensive (in development) for an add-on - but many people thought it was only a better add-on, which is of course not true. So either call it "Drakensang 2" and make an expensive game or imply it's a stand-alone add-on and make sure development is cheap and fast. Spending millions on DraSa 1.5 turned out to be a bad idea.
A real shame that german developers always develop their games in the german language.
You overlook that Germans aren't good at speaking or writing in English. Everybody learns the language at school. That's enough to get along, but using it professionally is something different.
Plus, I think, it's a publishing problem. How would they justify the additional costs of developing in a foreign language, especially if it's unclear how or if the product will reach the foreign markets? It's perfectly natural to take the easier money and higher margin in the home market first, if there is no big international partner for a simultaneous release.
The devs who can go for multi-language ASAP. See Crytek (through EA), Blue Byte & Related Design (Ubi daughters), Piranha Bytes (through Koch Media), Spellbound (though JoWooD / Dreamcatcher) and especially all those browser game devs.
edit: Venetica was developed in English first. There is still no English publisher.