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October 14th, 2020, 21:45
Baldur’s Gate 3 Interview with Swen Vincke- PCGamesN
PCGamesN: Can you walk us through how Baldur’s Gate III came about, and how you won the trust of Wizards of the Coast?

Swen Vincke: After the first Divinity: Original Sin, I flew to Seattle to pitch the idea of Larian making BG3 to Wizards of the Coast [publisher of Dungeons and Dragons]. They didn’t immediately buy it, but they did listen to us, and to what our vision for the game would be.

Time went by, and we kept bumping into each other at trade shows and player shows. At some point I got a message from Nathan Stewart [director of strategy for Dungeons and Dragons], and he said “do you still want to do this?” And so I said “yeah, of course I still want to do it!”

He invited me to go have dinner in Seattle. He had a PowerPoint that he wanted to present to the board [of Hasbro, who own Wizards of the Coast] on why it would be a good idea for us to make this game, and he remembered all the stuff that I’d told him. And that was that, the board said yes, and we started working on the story together with Mike [Mearls, creative director of D&D and co-creator of its current edition].
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October 15th, 2020, 00:49
Baldurs Gate 3 Impressions - Complex Painful Fun

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Baldurs Gate 3 is clearly, without question a diamond… but that diamond is one of the roughest I have seen in quite a while and it already has the pristine price tag of 60 dollars for Early Access. Its true you will not have to purchase again, if you are a fan of the genre and have a history with D&D its hard to find a reason you wouldn't fall in love… but an early access game for 60 dollars with some very prominent issues has to be evaluated for what it is… not for what it will inevitably become. I have the utmost faith in Larian Studios but the present is where I live.
10 Secret Encounters You Might Have Missed In Baldur’s Gate 3

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Zoe Delahunty-Light is back with 10 secret encounters you might have missed in Baldur's Gate 3! These encounters are off the beaten path and are (mostly) spoiler free, and are the memorable asides to the main quest that you should absolutely check out if you want to wring your Baldur's Gate 3 gameplay dry. From secret abodes to hidden characters, you'll find some nifty encounters in this video - just make sure to keep those health points maxed out as a fair bit of fighting will come your way…
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October 16th, 2020, 16:26
Baldur's Gate 3 beaten in 7:00.89 Solo, Level 1 (Early Access World Record)

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October 16th, 2020, 17:33
"Zoe Delahunty-Light is back with 10 secret encounters you might have missed in Baldur's Gate 3! These encounters are off the beaten path and are (mostly) spoiler free, and are the memorable asides to the main quest that you should absolutely check out if you want to wring your Baldur's Gate 3 gameplay dry."

They have a very different definition of spoiler than I do. They may as well title this video "10 Spoilers For Things We Found So You Don't Have To!" as far as I'm concerned.
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October 16th, 2020, 18:03
The Bugbear and OwlBear part was the most hilarious I've ever seen in a RPG.
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October 18th, 2020, 12:33
IGN's Baldur's Gate 3 Early Access Review

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Baldur's Gate 3 Early Access reviewed on PC by Leana Hafer.
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October 19th, 2020, 00:49
Gamasutra Baldur’s Gate III Interview - Early Access and RNG
Larian Studios landed the monumental task of picking up the long-dormant Baldur's Gate series, a project that tasks the team known for its own recent fantasy RPG series success Divinity Original Sin with both reviving a decade-dormant franchise and working the mechanics of the TTRPG Dungeons & Dragons into a game for modern audiences.

With the game now a week into its Early Access cycle, Larian Studios lead systems designer Nick Pechenin sat down with Gamasutra to discuss how the early days of that open development process has gone and offer a D&D-driven dive into how something as core to the tabletop experience as rolling a twenty-sided die becomes ever more complicated in the context of a video game's narrative, combat, and more.
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October 19th, 2020, 01:50
One of the games writers did a live-stream and answered questions as well.

Reddit has a good summary so you don't have to watch the video.

Link - https://www.reddit.com/r/BaldursGate…anords_stream/
Last night one of the writers, Kevin VanOrd (the writer for Lae'zel and Wyll, and he also wrote Kagha, Dror Ragzlin, and all of the myconids), streamed himself playing the game and was answering a lot of questions about it, so I figured I'd put down some of what he said here. Thanks to u/Loimographia for sharing the stream yesterday, otherwise I wouldn't have known about it!
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October 20th, 2020, 10:59
Baldur’s Gate 3 Uses a AI for QA Testing - Polygon
It does not eat, it does not sleep. But unlike the Terminator, the quality assurance AI that Larian Studios uses to help test old-school RPG throwback Baldur’s Gate 3 is meant to help people build the most solid video game possible, at a pace much faster than a human could achieve alone.
How Baldur’s Gate 3 Changes & Improves D&D Character Classes - Screenrant
With the recent release of Baldur's Gate 3 in early access, fans of Dungeons & Dragons, the world's oldest roleplaying game, have been analyzing how well the latest publication of Larian Studios has recreated the storytelling and drama of tabletop D&D in a virtual environment. Fewer fans have been talking about Larian's translation of tabletop rules for certain spells and character classes, not only making them workable in Baldur's Gate III, but also improving the utility of previously suboptimal abilities through rule changes that could be retro-applied to D&D 5th Edition.
Baldur’s Gate 3 Early Access Is a Disappointing Experience -Siliconera
I don’t know where to begin when talking about Baldur’s Gate 3. Do I start with the illegible user interface, numerous technical glitches, or the lukewarm introduction to the narrative? Maybe my headline has already said more than enough in summarizing my experience with Larian Studios’ entry to the Baldur’s Gate series. Baldur’s Gate 3’s Early Access is disappointing.
This is how Baldur's Gate 3 is different from Dungeons & Dragons - Looper
Despite using the Fifth Edition rules of D&D, Larian Studios changed the formula here and there. Some alterations pick up the pace, others alter game balance, and a few take the guesswork out of interpreting vague rules and wording — no more wondering if the Dragon's Breath spell can turn your pet rat familiar into a mobile flame turret.

While Baldur's Gate 3 is still seemingly destined for every "video games to play if you like D&D" list, here are some ways it tweaks the standard D&D rules.
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