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Default Prometheus Wept: The new turn based RPG from the developer of Vigilantes

August 10th, 2020, 19:39
Hey all. Will use this thread to make some smaller updates between the bigger ones. Comments, questions and suggestions welcome!

This is an early look at the character selection screen, which allows you to name your character, select a model and hopefully, in the future, select skin tone.



The current aim is to get from the splash screen to the point of starting the game, which includes character creation, both visual and in terms of stats/skill points.
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August 20th, 2020, 13:12


A first look at a new combat mechanic: the push attack. Here you can see an enemy being pushed into fire. Push attacks will also be useful for dislodging enemies from cover, clustering enemies for explosive attacks, and moving enemies so the environment can be used against them. It currently does half damage and the chance of success is based on the attacker's versus the target's prowess.
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August 26th, 2020, 10:19
Hi again! Visually, the two aspects I'm trying to improve on most from Vigilantes are the environment and UI. Here is the result of some experimentation with lighting, terrain painting and vegetation.

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August 30th, 2020, 16:52
Looking great so far.
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September 19th, 2020, 17:23
Cheers, rune_74. Here are a couple more screenshots of the first mission location from the game:









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Today, 14:57
Hi all. Hope you're keeping safe and healthy!

At this stage, most of the writing and scripting is complete for the first play area, though the focus hasn't entirely been on these activities. Handling all the events which can happen in-game requires a lot of work on the dialogue system, and in the interest of gameplay variety I've been talking about, a special set of rules has been coded for the finale of this area. The demo will likely comprise this area and one more, but there's still a lot of work to do in terms of balancing, polish and building the infrastructure on which the game will run.

This is all a bit vague, so if you're okay with spoilers, here's some more concrete info on what's happening in the initial play area:

Spoiler
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