That description fits Daggerfall far more than Morrowind. It doesn't sound like you even explored much of Morrowind imo.
I agree.
Morrowind had a lot to offer, a hell of a lot more than Oblivion (I disagree they are both bad).
Oblivion was generic, small in scope, didn't have a whole lot by way of additional lore, had a stale atmosphere, simple characters and dialogue, stupid main quest, and the loot scaling was horrible.
Morrowind on the other hand had a great setting (political, social and religious tensions), immersive atmosphere, intriguing main quest, and although the ENCYCLOPEDIA style dialogue system wasn't ideal, at least the dialogue was very well detailed and descriptive, not dumbed down at all (like in Oblivion & Fallout 3). It had a better character system (more skills), the combat system though not great was more in line with classic RPGs and lead to more specializing.
And you could really have a lot of fun with exploration. Why? Because you would always come across useful, interesting and sometimes unique items and not everything was scaled to your level. The walking speed was a bit slower too so it didn't feel like there was a dungeon every few feet.
Add the inclusion of Bloodmoon and Tribunal which both added new mechanics, and improved quests and Oblivion is nowhere in its league.
Oblivion did have better graphics TECHNICALLY but not artistically.
Oblivion's combat felt a bit more robust but it felt like twitch skills meant more than your actual skill level with a weapon.
Oblivion had a ton more voice acting but the dialogue was horrible AND using several different voices for 1 character's different responses was beyond lame. Completely took you out of the game. Not to mention the voice acting was terrible.
Morrowind's main quest drew you in slowly, a piece at a time. It was sensible and logical. In Oblivion, well I won't go into it but we all know how silly and ridiculous the whole scenario with the King getting killed and you a complete nobody being tasked with seeking his son out and, blah blah blah. It just seemed like it was thought up at the last minute. So unbelievable. So lame.
Now Morrowind had its faults of course. The NPCs standing around all day/night for instance. Of course having played many CRPGs and JRPGs in which NPCs pretty much did the same thing meant this didn't bother me as much but I will say Oblivion's system was better.
There was a greater variety of quests in Oblivion as well, and some of the quests were actually pretty well done.
Also I admit that to really get INTO Morrowind you had to read some of the books that were lying around. Reading those, especially the ones dealing with the history of the place really drew me in the game more even if the game world did feel a bit static at times. So yes, more imagination than usual was required to enjoy this title but it was worth it. Bethesda will be known for their million selling sandboxy blockbusters but they should really be known for giving us the Elder Scrolls Universe which is really a unique and interesting game world
So it wasn't a perfect game by any stretch but it had soul and you can see those that worked on the game cared a great deal about the source. It's like some progressive rock magnum opus where more is revealed upon each successive listen, little details that you may not have noticed previously, music with depth, nuance.
Oblivion on the other hand feels like top 40 generic crap intended for quick consumption. Fun for a little bit but very little substance or staying power.
Also Cliffracers. Lol.