BAD voice overs are a lot worse than no voice overs. Nothing quite as annoying as a character unable to keep to their intended dialect or that simply sounds…weird. If they're in your game they better be well done.
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Personally, I think paying for voice overs is just a waste of funds. Use text instead, and with those saved monies, give us a much more robust product. Or just use people already attached to the project, you don't need professional voices to hook people in.
BAD voice overs are a lot worse than no voice overs. Nothing quite as annoying as a character unable to keep to their intended dialect or that simply sounds…weird. If they're in your game they better be well done.
This game will unlock in approximately 3 hours
Live now on GOG.
https://www.gog.com/news/release_the_bards_tale_iv_barrows_deep
And just a mere 30 gig download away…
*sigh*
I haven't received my key yet, wonder if I should wait.
Finally a review I agree with as I detest puzzles.From gameinformer review 76/100:
"You absolutely need a high tolerance for puzzles to enjoy The Bard’s Tale IV, which throws an absurd number of brain-twisters at the player, ranging from easy-to-solve dwarven gear doors to esoteric runic combinations. Some mandatory puzzles stymie progression and feel incredibly overbearing, especially in areas that present puzzle after puzzle after puzzle. I yearned for even a minor goblin to massacre after rooms of blocks, spikes, runes, and traps. These sections are frustrating and take much of the energy out of the excellent combat system by replacing it with tedious fiddling. Purists may love solving riddles spewed forth from disembodied wall-mouths, but the frequency in some areas is simply befuddling and detracting. Even though the game comes with a guide featuring all major solutions, looking up answers doesn’t make the puzzle gauntlet satisfying or fun."
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Puzzles !!!
Finally a review I agree with as I detest puzzles.
InXile Entertainment founder Brian Fargo had pledged to buy back Interplay, the company he co-founded in 1983.
Speaking on Twitter, Fargo framed his promise as a "stretch goal" for InXile's forthcoming PC game, The Bard's Tale IV.
"I'm asked what would we do if 'Bard's Tale IV' PC is a big hit," Fargo said, before adding that he will attempt to acquire Interplay if the game sells more than two million units within 18 months.
Agree I'm fine with major puzzles to advance the story, but not where it's one after another. One bad example was the various puzzles in Might & Magic X: Legacy.Same here, I hope he’s exaggerating because I won’t play through it if it’s puzzle after puzzle.