Popup Dungeon - Steampunk and Enemy Creation

HiddenX

The Elder Spy
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Popup Dungeon is approaching playability:

Steampunk and Enemy Creation

This month’s update is a big one! We’ve got a new video to share with you featuring the first draft of our Steampunk tile set. And we’re happy to announce that the enemy creation system is complete, and work has already begun on the character creation. We hope to have it finished by next month’s update!

Steampunk

By far our most elaborate tile set to date – but I suppose that comes with the style – the Steampunk airship has everything from casinos and sunning decks to fiery boiler rooms and cloud-scrapping catwalks. And it’s still not finished! We have more rooms planned for this and our previously unveiled tile sets, but you’ll have to wait and see. In the meantime, here’s a video of what we have so far:



As mentioned above, the main news on the development front is that the prototype of the enemy creation UI is finished. We’ll reveal more specifics later on, but as of now, the system gives you plenty of optional control, such as defining an enemy’s personality, its commonly dropped loot, of course its abilities, strengths, and weaknesses, its look, and even its sound – everything from attack sounds to footsteps.

Which brings us to our next point: the sound importing system has been advanced to a near release quality. Of course, the interfaces will change and improve, but the functionality is there, allowing you to trim and fade sounds from almost any source. This is a major step forward in the media management systems that will be so essential to truly colorful and faithful content creation.

Another big step taken recently is a more meticulous planning of the AI. This phase of the design accounts for roughly one quarter of the time it will take to finish the AI, so it’s a great head start.

Thanks to the similarities between enemy and character creation, and because much of the time spent so far has been on extending Unity’s UI, the character creation prototype that will be featured in the Alpha shouldn’t take long to realize. We'll let you know of our progress in the next update, but it may be finished by then. [...]
More information.
 
Joined
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This actually looks rather interesting, I must admit. Never heard of it before but I'll be sure to keep an eye out.
 
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