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Default Urban Strife - a TBS Survival RPG

February 14th, 2020, 16:57


Somewhere in the south of the US, in the fictitious town of Urban, a small community is trying to survive an apocalyptic virus pandemic that almost wiped humanity off existence. You're dragged into their story half-dead, with a head concussion that leaves you with weird nightmares about a blurry past. These kind folks save your life and nurse you to health but soon they find themselves in a dire need of a hero. You're to help rebuid their dilapidated shelter, recruit a militia to defend it and venture out to seek allies and resources. And hopefully make it alive when the undead menace resurfaces.

Urban Strife is built on the foundation of old school TBS, with classic action point system, interrupts, skills and perks, health and stamina systems with afflictions and wounds. And on this base we built our own innovations, such as simultaneous zombie horde turn, real ballistics calculations for firearms, a captivating RPG storyline and dynamic map levels that change while the game progresses.

Urban Strife has been in development for more than 4 years now and we're atm working on a closed alpha build. Whitepond Games studio is a small indie studio, based in Bucharest and this is our first game. Some of us though have a decade or more of dev experience with AAA titles. For more details you're welcome to check out website: www.urbanstrifegame.com

Here are our latest alpha sneak peeks, showcasing looting, inventory crafting, character customization and firearms combat:

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Last edited by Eye; February 14th, 2020 at 23:15. Reason: Videos did not load
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February 14th, 2020, 23:17
Welcome at the Watch, USG_Mucifikatorul.
Your videos did not load because you were using the wrong code.
Please check the second line in my signature. Thanks.
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February 14th, 2020, 23:29
Hmm…last I remember reading on this forum wasn't the game on hold?

Anyway I could be mistaken but it does have my interest.
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February 15th, 2020, 00:01
Originally Posted by Couchpotato View Post
Hmm…last I remember reading on this forum wasn't the game on hold?

Anyway I could be mistaken but it does have my interest.
There was some news about it a month or two ago. I don't remember all the details, but it definitely looked like the production was going on. Something about the UI development.

Edit: it is the second linked video that I saw.
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February 15th, 2020, 00:20
@Eye - many thanks for the help!

Originally Posted by Couchpotato View Post
Hmm…last I remember reading on this forum wasn't the game on hold?
Anyway I could be mistaken but it does have my interest.
Nope, not for a second. Development has been going on since more than 4 years ago, never stopped. We do have huge gaps in communication though, cause we'd rather use the time for actual development.

After Gamescom 2017 we completely redesigned the entire game. Said bye to everything nuXcom. Added RPG. Added base management and survival mechanics. Scraped dice-roll CTH and went with real ballistics and material resistance calculations for cover. So that's pretty much why we're (again) at alpha stage. But we're really proud of how the game shaped up so it was worth it.
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February 15th, 2020, 04:21
@USG_Mucifikatorul

Thanks for the quick response. It was my mistake.

One positive thing is the game looks to be inspired by Dead State.
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February 15th, 2020, 12:20
Well, we did play Dead State and loved most of it. We also learned a lot of lessons from it, on the pitfalls of designing combat with numerous slow enemies, aka zombies. Hence our improved horde movement that brings together organically, based on individual sensors, all the zombies that sensed you.

We also have big plans for the shelter, but that's not ready for the public eye yet. It will be far more transformative than it was in DS, that I can tell you.
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rpg game, survival crafting rpg, turn based strategy
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