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DArtagnan
Guest
If you want money and you're getting money - it makes all the sense you'll ever need.
I don't understand that viewpoint. There were some terrible quality games in the past.. and there are some terrible quality games now as well. On the other hand the best games now are so much more complex, immersion, user-researched and high quality that they couldn't possibly have been made in the past by people not-supported by the billion dollar industry it's become.Anyways, I'm sort of getting tired of the gaming industry these days. It's just so blatantly corporate and greedy now. I just don't get it. It's obviously affecting games negatively. The quality is lower but the industry is thriving. Doesn't make sense.
On the other hand the best games now are so much more complex, immersion, user-researched and high quality *snip*.
Games, since they first started being made, have been about making money.
Really? I've not seen much code, but I would have thought that with the size of the programs the code was much more complex in modern games compared to older ones, hence the need for teams of coders and resources for a AAA title.I definitely don't agree that recent games are more complex, especially in the RPG genre.
Really? I've not seen much code, but I would have thought that with the size of the programs the code was much more complex in modern games compared to older ones, hence the need for teams of coders and resources for a AAA title.
Well, in my opinion, that view is a tiny bit too much short-sighted.
SOME games breathe some kind of "vision", some kind of "art style", some kind of … the people behind it wanted to express at least something …
Nowadays, the only expression I often see behind games is : "we want a wider audience", "we want more money" or "our corporation wants more money".
Games, since they first started being made, have been about making money. Even your favorite indie darling wants to make money. I don't get why "in it for the money" is thrown around so casually as an offense or whatever.
The people who made Deus Ex, Planescape Torment, Arcanum, Bloodlines, Morrowind, Ultima VII and whatever other game you hold dear were doing it to make money. Sure, if they can make a game they like at the same time great! Money was the reason they went to work everyday though.
Do you have some hard data backing this?Games, since they first started being made, have been about making money. Even your favorite indie darling wants to make money. I don't get why "in it for the money" is thrown around so casually as an offense or whatever.
The people who made Deus Ex, Planescape Torment, Arcanum, Bloodlines, Morrowind, Ultima VII and whatever other game you hold dear were doing it to make money. Sure, if they can make a game they like at the same time great! Money was the reason they went to work everyday though.
What do you mean by "good" anyway? Was an cRPG back then "good" even before it sold to "CRPG nerds" or did it become "good" only after it was sold to sufficiently large crowd of these?When Torment came out the audience they were selling it to wanted much different stuff than a modern audience does. The way you made money then was by making a good and unique RPG for CRPG nerds.
Do you have some hard data backing this?
That´s not what I asked for and you most likely know it .That people go to work to make money? Uh, yeah… all of capitalist society.
I'm not against companies making money. I am against corporations trying to make money in this industry and consumers getting exploited. Because when it comes to corporations, they will try to do the minimum with maximum profits.
That´s not what I asked for and you most likely know it .
So no data, just as I thought.
But anyway, that's just the way of capitalism : The constant try to maximize the profits …