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Default Ghost of a Tale - Released

March 14th, 2018, 02:58
Ghost of a Tale has released on Steam and GOG to a very positive reception after five years in the making.

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About This Game

Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.

You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….

About the team:

Ghost of a tale is developed by a very small team. Lionel "Seith" Gallat does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.
More information.
Last edited by Myrthos; March 14th, 2018 at 13:48. Reason: Added GOG link
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March 14th, 2018, 07:28
To be honest I was not sure this day would come.

Congrats on the release!

It looks absolutely gorgeous and I will have to get this one!
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March 14th, 2018, 14:46
A game about mice will also appear on mushroom platforms… I adore these unintentional trolls. It'd be a sin not to buy it.
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March 14th, 2018, 14:59
Trolls and mice?? If they battle, it really doesn't sound like a fair fight. Unless the mice are like, supreme ninjas or such.

Not sure if this game would be for me, I'll see what others say about it first.
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March 14th, 2018, 17:01
Man, people are positively gushing about this on Steam. I guess it deserves a closer look… and it is always cool to see really good games coming from such small teams. It's why - in part - I don't care much what goes on in the triple A company world anymore.
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March 14th, 2018, 17:13
Totally agree with SSI, these indies are just leaving the big companies far behind in product quality these days. The new people to watch and admire are those that have the best creativity and vision, and for that it seems the smaller companies are doing just fine these days.
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March 14th, 2018, 18:34
That is a stunningly gorgeous looking game world. I may give it a go.
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March 14th, 2018, 18:59
Originally Posted by Zephyr View Post
That is a stunningly gorgeous looking game world. I may give it a go.
My thoughts exactly. I have been semi-following this over the past few years but the look of the game is beyond what I imagined it would be. I hope it has a good many hours of play.
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March 14th, 2018, 19:05
This is one of those rare examples of a crowdfunded video game that turned out better than expected. Hopefully it becomes a success and funds future endeavors.
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March 15th, 2018, 01:38
This isn't a game I'd necessarily play but I'd love to watch someone else play it. Looks stunning.
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March 15th, 2018, 09:13
Hey Folks,

If any of you have played this game, could you please tell me if forward movement can be mapped to the left mouse button?

I have a hand injury that makes it impossible for me to use WASD.

Cheers.
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March 15th, 2018, 11:19
Day 1 purchase for me!
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March 15th, 2018, 11:44
Originally Posted by Tiptoe View Post
Hey Folks,

If any of you have played this game, could you please tell me if forward movement can be mapped to the left mouse button?

I have a hand injury that makes it impossible for me to use WASD.

Cheers.
Yes you can do that.
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March 15th, 2018, 15:12
I'm gonna wait a bit on this one:
http://www.eurogamer.net/articles/20…plenty-of-soul
The current version of the game is, moreover, absolutely riddled with bugs, from trifles like map icons not appearing to more grating problems such as missions refusing to complete till you quit the game and reload.
Lemme replay KCD first and report unfixed leftovers, then I'll go on this one. Well… After FF15, ToCS2 and NNK2 of course.
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March 15th, 2018, 16:01
I thought cold steel was next on your list.

Originally Posted by joxer View Post
I'm gonna wait a bit on this one:
http://www.eurogamer.net/articles/20…plenty-of-soul

Lemme replay KCD first and report unfixed leftovers, then I'll go on this one. Well… After FF15, ToCS2 and NNK2 of course.
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March 15th, 2018, 16:11
As a next new title it is.
It's just I'm still on FF15 slogging through numerous stupid contracts that send me back to already cleared dungeons. Bloody backtracking grinder. I believe last 20 hours I'm doing those contracts only and I still haven't reached the end of them.
Even FF13 which I hated so much I've nvever finished it didn't have this timewaste by repeating walksim to a location then redo a dungeon idiocy.
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March 15th, 2018, 17:03
This does look pretty but no melee combat is a huge minus for me. Not sure it’s something I can overlook. Will pass for now but keep an eye on it.
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March 15th, 2018, 17:55
Originally Posted by rjshae View Post
This is one of those rare examples of a crowdfunded video game that turned out better than expected. Hopefully it becomes a success and funds future endeavors.
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March 15th, 2018, 17:57
Originally Posted by joxer View Post
As a next new title it is.
It's just I'm still on FF15 slogging through numerous stupid contracts that send me back to already cleared dungeons. Bloody backtracking grinder. I believe last 20 hours I'm doing those contracts only and I still haven't reached the end of them.
Even FF13 which I hated so much I've nvever finished it didn't have this timewaste by repeating walksim to a location then redo a dungeon idiocy.
Why are you still playing FF15????
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March 15th, 2018, 18:39
Originally Posted by sakichop View Post
This does look pretty but no melee combat is a huge minus for me. Not sure it’s something I can overlook. Will pass for now but keep an eye on it.
I knew from day one that it would be rather an adventure than a combat game.

I wish there were far more combat games turned into adventures - just for the sake of story (their problem if the designers can't come up with a good story).
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