Twinfinite think that Kingdom Come: Deliverance proves that open world games should scale back.
More information.At some time or another, an unspoken set of rules was agreed upon by the creators of video gaming’s most popular open world RPGs. This decree insisted that a protagonist should be brave, heroic, and have some sort of unique power. They would need a suitably noble cause to fight for, too, and their plight would take them from humble beginnings to dizzying heights, preferably saving the world from its untimely destruction in the process.
This never ever happened, of course. But in all honesty, if I had genuinely just let the cat out of the bag, would you actually be that surprised? Almost every notable open world RPG follows this same absurdly epic narrative beat, insisting on trying to dazzle its audience with enormous scale and apocalyptic stakes. Final Fantasy, The Elder Scrolls, Mass Effect, Dragon Age, and even Zelda – these trendsetting franchises lay a blueprint that has been repeated time and time again. And it’s become super tedious.
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