Hmm.. this thread is too good to allow it to disappear into oblivion
Just finished
Realms of Arkania 3: Shadows over Riva - and I liked it very very much! In fact I was trying to play Fallout 3:NV at the same time, but had to put that one on hold while I finished the oldie.
I don't know about you guys, but most of the time when I complete a game I'll look back on it and find that it had some sections I really liked, some sections that were OK and usually also one or two sections that I really didn't like. For a long time I thought RoA3 : SoR would be the first game in a long time, where I didn't have any sections to put into the "did not like" basket. Unfortunately the last 30min (of a 25-30h game) did not turn out so well. But more on that later…
The game is a city adventure, where you control a party of up to 6 characters (plus the occasional guest party member). You arrive in the city of Riva and discover that strange things are going on. The Orc and someone called the Holberkians are acting wierd and so are people in the city. And being total strangers you are obviously the perfect choice to figure out what is going on
So far, pretty standard stuff.
The game is based on the TDE pen and paper ruleset, and it can be quite intimidating to begin with. There are *lots* of stats, *lots* of spells .. and *lots* of dice rolls involved. You really have to study the manual to figure out how things work in this game. Even creating the party (or even a single character) requires aid of the manual and a good portion of patience. Once you get the hang of it, it's really not so complicated though.
One thing that I really liked about the game is that it has some sort of "pen and paper" feel to it. There are no completely random encounters with monsters. Every situation and every battle has a short description associated with it, which will describe what is happening and why. Often you also get role playing choices presented to you to decide how to overcome a certain obstacle. These are not always easy.. for example, an option might be "Cast a spell"… if you choose this you can then specify which of the more than 100 spells you want to use for the given situation. Again, as far as I tried, both the correct and incorrect spell choices has a small piece of text associated to it, which will describe what happens next.
On the down side - the interface used for combat is… clunky (some will not be so nice and call it "horrible"). The graphics for the environment is pretty good, but there is no 3d graphics for characters and monsters. These are only visible on the combat screen.
The locations and dungeons are generally really cool, and have nice puzzles and stories attached to them. They are also quite varied and interesting. As I mentioned in the beginning there were pretty much no areas that I didn't like. This includes the final area, which is quite creative and even have some (simple) crafting that is fun.
Then they, for some reason, decided to add a *huge* maze to the game… very near the end. And by huge I mean *really* huge! They just dump you into the maze with no explanation, and expect you to find the exit. That was just incredibly annoying. Luckily I just found a map of the maze on the web and pretty much skipped the section. Call me a cheater, but that maze was just too much
The curios can click this link to see what I'm talking about:
http://nlt-hilfe.crystals-dsa-foren.de/page.php?52.1
Oh, and they also changed how the automapping worked for that level, so instead of filling out a map you always were only able to see a short part of the map immediately around you...
After that maze there is a mandatory difficult fight.. and then you're supposed to reach the final fight in the game. The climax. Unfortunately the fight before the end fight were bugged for me, beyond repair! In addition to the enemies that were supposed to be included in the fight they spawned an invisible bogus enemy that were also invincible
After much googling I found out that it was indeed a bug, but I could find no fix. In the end I was forced to watch the end fight and ending sequence on YouTube instead of playing it myself. We're talking about 5-10min of game play max that I missed out on, but it still felt like a huge let down after spending so much time with the game. Especially considering that I had not encountered a single bug before that one.
All in all I loved the game though, and now I think I'm off to play RoA1 and RoA2 … maybe after catching up on some of the newer games that were pushed aside by this one.