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Default Witcher 3 - The Writing of The Witcher 3

October 28th, 2019, 22:02
Eurogamer examines the writing of The Witcher 3.

Comedy is not the only challenging factor to implement within an interactive space. In movies and TV shows, we're used to those quiet scenes where characters are seen just relaxing and bonding - these are crucial in revealing the relationships to the viewer while bringing variety to the narrative flow, and the Witcher 3 team wanted to provide similar moments - but they're tough in games, and Szamalek found the team had to find innovative ways to make the player feel and experience camaraderie. "There's the quest where the witchers reunite at Kaer Morhen," he says. At this stage, the player has completed a huge chunk of the story and has a decisive battle looming ahead of her. We felt she deserved a moment of respite, of fun - and meeting with old friends seemed like an ideal opportunity.

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October 29th, 2019, 17:36
Finished the whole thing second time recently, what a journey. Full game plus Dlcs puts entire series to shame when it comes to characters, stories, quests and well realized setting.
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