Kordanor
Wastelander
- Joined
- June 2, 2012
- Messages
- 4,699
How deep is the character progression?
I really can't judge this at that point. I will look further into it but I also don't intend to spend dozens of hours on it before release.
Probably best to check out this video
Something I can add to that is that you only have a limited amount of slots you can set as "active" on your character.
You can respecc at any time, at least in the beginning. I am not yet sure how it works once you advance over the "chain" thing shown in the video as you need to get "reviewed" by the guild. And I don't know whether this requires going back to them if you reskill something.
Also it's important to take into consideration how the combat works. You only have a limited amount of action points per turn and these are shared among the whole team. So you use all 3 action points (I think they will increase later) on one character and have nothing left for others, which is an interesting decision concerning the active skills of your character you have to chose.
There are also lots of simple +1STR or +1CON things in the skill tree. This makes it a bit cumbersome. However +1STR actually equals +1DMG as far as I can tell. So it's actually a significant change (and not just a 1% value)
Each of the 4 classes has 4 skill trees afaik. From what I have seen one is attacks, one is for wearing armor and such, one is for "specials" like songs on bards or lockpicking for rogues and the last tree seems to be dedicated to crafting.
- Joined
- Jun 2, 2012
- Messages
- 4,699