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March 12th, 2019, 08:09
An interesting new study from Oxford University

http://www.ox.ac.uk/news/2019-02-13-…nt-aggression?
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March 12th, 2019, 14:00
Outdated. We knew videogames can't trigger primitivism in RL a decade or more ago. Except ignorant politicians who are always searching for scapegoats, noone needs a new research on the same material.
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March 12th, 2019, 23:53
Originally Posted by joxer View Post
Outdated. We knew videogames can't trigger primitivism in RL a decade or more ago. Except ignorant politicians who are always searching for scapegoats, noone needs a new research on the same material.
In science, there is *never* a thing set in stone. New studies are able to switch views on things, as any serious scientists should know.

Remember when Physics had come to an end ? It really did, according to the scientists ! And then came Einstein …
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March 13th, 2019, 00:12
Originally Posted by Alrik Fassbauer View Post
In science, there is *never* a thing set in stone. New studies are able to switch views on things, as any serious scientists should know.

Remember when Physics had come to an end ? It really did, according to the scientists ! And then came Einstein …

lol, you really want there to be a link, (between video games and violence) don't you?

It isn't just that one study though. The science has been very consistent about this.

Now, if you want to talk about violent porn and possible links to societal violence, then there might be something real there.
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March 13th, 2019, 01:14
Well as a gamer since the 1980's I can personally say that games haven't made me more aggressive. Well maybe jaded to violence and other bad stuff but that's a different topic.

As for violent porn sorry to say not my tastes. I prefer soft-core solo stuff.
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March 13th, 2019, 01:28
If the wing beat of a butterfly can cause a storm, surely video games can cause agression, murder, and climate change.
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March 13th, 2019, 02:11
All that and excessive flatulence.
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March 14th, 2019, 17:17
Originally Posted by Arkadia7 View Post
lol, you really want there to be a link, (between video games and violence) don't you?
Yes, I do.

And, what's always surprising me is that there are so few games out there - games for men - without violence.

I never understood why. I never understood why it is so hard / so unimportant / etc. to make games without violence.

There must be people out there who do believe that the absence of violence in games does not produce money / profits.

If people believe so, it just shows that violence is something more important than the absence of violence.

And to me, this is still kind of cultural imperuialism : Only producing games that contain violence - and distributing them all over the world - to me, that's a very clear message : Non-violence doesn't sell, so don't do nomn-violent games, no matter, in which country you live.

If violence in games sells that much, then violence must be a *very* important factor in people deciding which games they want to play.

What makes violence so much more attractive than non-violence ?

Adrenaline ? I once came to the conclusion that there could be some kind of adrenaline addiction.

And still - I do believe that "screen violence" might actually affect our unconscious part. Example : https://en.wikipedia.org/wiki/Uncons…us_association

And this as well : https://en.wikipedia.org/wiki/Implicit_learning

This also leads into this direction : https://en.wikipedia.org/wiki/Adaptive_unconscious

Research suggests that many of our preferences, attitudes, and ideas come from the adaptive unconscious. However, subjects themselves do not realize this, and they are "unaware of their own unawareness".[7] People wrongly think they have direct insight into the origins of their mental states. A subject is likely to give explanations for their behavior (i.e. their preferences, attitudes, and ideas), but the subject tends to be inaccurate in this "insight." The false explanations of their own behavior is what psychologists call the introspection illusion.

Last, I still stand by the question : What is so important in violence that non-violent games are not produced in the same amount that violent games, assumed that non-violent games "won't sell", and that even although most of our RL is non-violent ?
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March 14th, 2019, 18:03
Originally Posted by Alrik Fassbauer View Post
And, what's always surprising me is that there are so few games out there - games for men - without violence.
Not true, there are numerous visual novels. Rarely translated though as they can't sell as titles that went through multimillion marketing machines.
Beside that, who says Candy Crush Saga isn't a game for men?

In any case you just refuse to accept some things for whatever reason.

1. Videogames are fantasy and not real life. Whatever you do in videogames doesn't change anything in reality (except € in your wallet).

2. In videogames you're not passively watching something that can urge your brain to mimick it later as a must, but are actively "solving" something. An example? Give a kid to play GTA5, after doing it, the kid will be the same as before (although might ask you what were certain two doing at one spot). Sit that same kid in front of Kung Fu Panda tv series, the kid will become aggressive for real. Temporarily though.

3. Sociopaths training weapons use and plane hijacking by playing shooters and simulators don't make every gamer a lunatic. They are there to train, not to have fun with a game. A positive side effect? They never play RPGs. *Singleplayer* RPGs.
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March 14th, 2019, 18:58
Originally Posted by joxer View Post
Outdated. We knew videogames can't trigger primitivism in RL a decade or more ago. Except ignorant politicians who are always searching for scapegoats, noone needs a new research on the same material.
What real life.

Violence is structured in vid products.

In so called RPGs, with the quest for power, violence is used on weaker than oneself with a scheme of no group response.

Teenagers usually live in a different context: they are in fear of retaliation from stronger than them.

Of course, vid products can not trigger violence in such context since vid products are about avoiding these situations.

Now war theatres like the Iraqi one delivered another real life context, way closer to the vid product structured violence.

Kids, elders snipped from distance at any pretext.
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March 14th, 2019, 21:37
Originally Posted by ChienAboyeur View Post
Iraqi
Ooooh, I wondered who if anyone lives there to share some experiences from that country with us.
Start talking!
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