Carnifex
SasqWatch
Like others, I'm really hoping that in a few months, we'll actually have a much better version of this game. I have absolutely zero interest in playing it right now, based on what I've read and heard so far.
Watch some videos of how the game plays, or read some in-depth reviews. There's no decent game worth salvaging here. The game itself is best forgotten but it would be interesting to hear exactly how this fiasco happened. This is the same developer that is supposed to be making System Shock 3.Like others, I'm really hoping that in a few months, we'll actually have a much better version of this game. I have absolutely zero interest in playing it right now, based on what I've read and heard so far.
The first Ultima Underworld was developed in approx 2 years and cost of development was $400.000,- (thats approx $800.000,- in today money). Development of Ultima Underworld 2 took 10 months. Maybe they forgot how to develop games over all that time
It is a lot more than 800K in todays cost; not just inflation but developers prices have become quite high given the success of hi-tech companies (applie, google, …). Game designers and artist are more reasonably price but certain areas of the country are more than 4x more expensive today….
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Anyway the problem far exceed just budget. I don't wnat to make too many comments because I haven't actually played the game yet and my comments are based off of hersey; but the general feel i get is the overall target design might have been ok but the actual implementation is wholly incomplete and littered with errors. Mind you the design it self was simple and not what folks were expecting but it still might have been fun with a bit of competence and talent on the development side.
I think we are now past a point where we are talking about incompetence. Both here and about Shroud of the Avatar. These 2 certainly are two strange stories that years down the line gonna bother us on how and why they failed.
I wouldn't lump Bard's Tale IV in with the other games you mentioned. BT4 was very playable and fun for me on day one, playing with a 1080ti on an SSD. No issues at all and I enjoyed the game a lot on the whole. Not sure about Underworld Ascendant but BT4 was playable for me.
BT4 made my list by a "hair." It had just enough bugs and missing features that were promised form its kickstarter to be worrisome. I agree though, it is the best of the bunch, by a wide margin, and the developer has done a good job of fixing bugs and getting promised features in the game in a timely manner. Also, it helps that BT4 has a fundamentally good game going on underneath it all. Can't really say that for the other 3, especially Underworld Ascendant, which to me, does not feel like an Underworld game at all, even when you ignore all the bugs.
My one, real issue with the newest Bard's Tale was that for the first two days that I played it, I was constantly internally griping about how unlike the three prior games it is. Once I let that go, I started enjoying the current game a lot more. Something I'll also keep in mind when I return for a replay.
Oh, I've put maybe twenty hours into the first remake, but I keep getting distracted and not finishing it. Might deal with that after I've exhausted all my options in Disgaea five.
A blatantly unfinished and uninspired nostalgia project that sheds a certain, peculiar light on the immersive sim at large.
- avoid
I supported the project and, to this day, don't regret a single penny. I didn't get the game I thought I would, but I got one that enchanted me in its' own way, and one I'll be replaying again and again.