If
they release what they promised,
I'll be playing that game. Miracles happen. ( I'll leave it to everyone's judgment, to decide which part of that sentence is "the miracle".
)
I can't exactly guarentee that they will release what corresponds to your personal interpretation of what you think is an actual promise.
Personally, I don't think they're obligated to release anything except the best they can do with whatever resources they have available. I don't think of dreams and early goals as actual promises - because that's not how game development works.
I never back a game expecting every single ambition to be met - without delays of any kind.
Mostly because I'm cursed with an actual memory of all those other ambitious games that were delayed and never fully lived up to the initial promises.
With SC being the most ambitious game of all time - by an order of magnitude - at least in my experience - this is more true than ever.
However, I can *almost* guarentee that they will release an extremely evolved and technically advanced space game - from an enthusiast point of view.
As in, it won't be a mainstream experience - and it won't be watered down to please the masses.
Unlike AAA games like RDR2, Witcher 3 and Cyberpunk - this game doesn't compromise for money and it doesn't compromise for consoles.
But I have no problem making the claim that it will be worth the wait - and then some, if you care about the genre and you want to see how far it can go.
I never back down from standing by my claims in that way, and if the game is cancelled or less than great upon release - I will be back here owning up to it.
So…. let's see who is right and who is wrong
Again, though - obviously, there's no "objective" measurement of what's good and bad - and this game isn't going to be for everyone, that's for sure.
Of course, that's for Star Citizen primarily.
For Squadron 42 - it's more of a very, very elaborate and very, very pretty Wing Commander using the same tech as Star Citizen. Also, it's probably going to have a 60+ hour story campaign - and that's not counting the side stuff you can do. Should be pretty amazing if you're into that genre - but it's not what I'm personally looking forward to the most.
SQ42 would be more in line with a typical mainstream experience - and I think they're going to market it wider than SC.
I know Chris Roberts thinks Star Citizen could potentially reach World of Warcraft popularity - but I don't really think so. The hardware requirements alone will be a big obstacle - but the core gameplay most certainly won't be the same sort of casual experience that WoW 1-60 was upon release.
So, I keep reminding people that they really need to be enthusiasts to truly enjoy this game.
I get the feeling that some backers expect this game to be a huge hit with millions and millions of additional purchases after it's "done".
I'm very sceptical that will be the case.
I do think it can become a big hit - but I would definitely not expect WoW or GTAV level sales here, even IF it's everything they "promised".