Baldur's Gate 3 - Reveals Races and Classes for EA Day 1 - Page 2 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Baldur's Gate 3 - Reveals Races and Classes for EA Day 1

Default Baldur's Gate 3 - Reveals Races and Classes for EA Day 1

October 4th, 2020, 01:04
Aasimars would be nice, probably they'll be added considering there are already tieflings and githyanki. Personally, I'd love to see elemental genasies, though I imagine it'd require a lot of work to add and tune a race that's basically four, each with very differing physical appearance, meaning armour models would have to be customised for each and such.
Nereida is offline

Nereida

Nereida's Avatar
Keeper of the Watch

#21

Join Date: Feb 2019
Location: United Kingdom
Posts: 665
Mentioned: 7 Post(s)

Default 

October 4th, 2020, 13:17
Originally Posted by danutz_plusplus View Post
That's what's puzzling me. I see no reason to put stuff into the EA download, if it's not used. Technically, it's even more complicated to just leave encrypted stuff around if it's not meant to be used.

EDIT: Actually scratch that. Itís probably harder and more error prone to untangle content and references to all that content to make it a clean version. Itís probably easier to just introduce a logic gate into the game to not allow going over a certain story point and just encrypt all rest of the content. So I take back what I said.
Exactly, when you have delivery scripts for a product, it's easier when you don't have to manage sub-products, and especially dependencies between the different types of content. And if the product is still under development, they don't have to manage the maintenance of two sub-products instead of one, much easier on the validation time which is usually a problem - even for a single product.

We can see the same with operating systems, I'm not sure about Win10, but a few years ago, personal versions had the same code as professional ones, it just required a specific value in the registry to be activated. Customers are usually offended when they hear about that ("What? Why do they ask for more money, it's the same code!")

PS: now we'll just have to find this switch in BG3…
Redglyph is offline

Redglyph

Redglyph's Avatar
Sentinel

#22

Join Date: Aug 2020
Location: Good old Europe
Posts: 478
Mentioned: 8 Post(s)
RPGWatch Forums » Comments » News Comments » Baldur's Gate 3 - Reveals Races and Classes for EA Day 1
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 12:36.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch