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Default Cyberpunk 2077 - More than Four Hundred On It

January 30th, 2019, 03:32
Cyberpunk 2077 has more than 400 people working on it as reported by GamePressure.

Last week there was a reshuffle in the digital entertainment industry. Sebastian Stepien, who worked for over 12 years at CD Projekt RED, moved to California, where he became Creative Director at Blizzard Entertainment. Stepien was one of the key figures in the team working on the upcoming Cyberpunk 2077, so his departure raised a lot of questions about the future of the game. Fortunately, as reported by StockWatch (in Polish), the work on the title is in full swing. The team working on the game consists of over 400 people - such information was provided by Karolina Gnas from CD Projekt's investor relations department.

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January 30th, 2019, 04:34
Damn no wonder the game went from concept to Beta in less then a year.
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January 30th, 2019, 11:10
I always disliked modern media, how they can magnify little things so much…

People leave big companies daily for various reasons, big companies have big turnovers, big companies hire people always.
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January 30th, 2019, 11:29
Originally Posted by borovnica View Post
People leave big companies daily for various reasons, big companies have big turnovers, big companies hire people always.
My fist thought was the same as yours when I read two high profile employees left last week. Still it's not that common for a Creative Director to leave a project early.

Anyway one way to look at this is it could mean the game is almost finished.
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January 30th, 2019, 11:32
Originally Posted by Couchpotato View Post
My fist thought was the same as yours when I read two high profile employees left last week. Still it's not that common for a Creative Director to leave a project early.

Anyway one way to look at this is it could mean the game is almost finished.
Or maybe the guy could not handle the stress around managing such a huge project. These guys started on small(er) games like Witcher 1.
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January 30th, 2019, 12:13
Originally Posted by Archangel View Post
Or maybe the guy could not handle the stress around managing such a huge project. These guys started on small(er) games like Witcher 1.
That to I never said otherwise. He also had a huge part in making Witcher III. Anyway wish him success at Activision Blizzard as that developer/publisher is having problems.
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January 30th, 2019, 12:59
But it is weird to me he would choose to go to Blizzard after all we heard from inside sources that it's not same company as before :/ But I guess there aren't big game devs that would pay him that kind of money :/
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January 30th, 2019, 15:27
So a proper videogame with no bullshit scams currently feeds 400 people while isn't being made by one person who designs flashy lootboxes later providing billions to a sole CEO. Nice to hear.
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January 30th, 2019, 20:46
Check out the amazing movie Cherry 2000.

It appears The 400 created the best human body simulation yet.
I don't care about the game much, but I want to see excellently set up human body simulations in this engine and hopefully talented fans - creators uploading lots of clips titled "Cyberpunk 2077 porn" onto pornhub. This is the beginning of a new era.

This is why Altered Carbon was excellent. That TV Show creator team skillfully cast and selected dozens of beautiful girls for totally naked roles. The seriousness here is that apparently highly talented sculptors / art directors were part of the jury during casting, because the selected girls had near perfect, very nice natural bodies. No blemishes, no symmetry mismatches due to twisted genetics, every one of the girls was blessed with near perfect shapes.

Watching artfully photographed, beautiful naked female bodies in TV shows for a digital sculptor, like me, is a profound aesthetic experience. Its not just about sex, but admiring the forms as traditional sculptors or painters admire near perfect human bodies. When you cannot find blemishes and glaring imperfections its like admiring the beauty of Creation.

Imagine if this game will be a success and excellent body simulations find their way onto the net and explode into Public Consciousness, then slowly as engineers manage to create more and more lifelike pleasure models - just like the Replicants - it will be a new craze.

Order a Pleasure Model with the exact likeness of your favorite Hollywood actor - all body imperfections fixed to perfection, plus all bodypart sizes are to your specifications - and when the large box arrives - imagine unpacking videos on Future Youtube. Then you can admire that pleasure model - skin feel & warmth matching humans and of course basic or advanced conversation / Personality Modules like a Replicant - in real life, a living sculpture that is so perfect that no human girl can compare. For artists that experience would be like looking at a full-body Venus de Milo dancing around you, smiling and talking and singing.
Last edited by mercy; January 30th, 2019 at 21:06.
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January 30th, 2019, 21:34
400… wake me when it's 9000
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January 30th, 2019, 21:48
I have an idea for an RPG. Can I have 400 elite developers too, please?
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January 30th, 2019, 23:32
Even with 400 doctors, it still takes 9 months to make a baby.
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January 31st, 2019, 03:06
This is a red flag for me, if anything. It takes a very focused vision to wrangle together a fraction of that number. Not to mention just how expensive this production must be and the executives making the decisions behind the scenes.
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January 31st, 2019, 03:08
It does seem way excessive to me. I guess we'll have to wait until the game is actually launched to know for certain, though.
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January 31st, 2019, 11:54
Seems to be a significant bump up from Witcher 3, assuming that this is the number of in-house staff.

According to this article
https://www.gamespot.com/articles/th…/1100-6430409/
they had 240 in-house on Witcher 3, 1500 overall, and additional 500 voice actors (which includes voices for localization, if you wonder about that).
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January 31st, 2019, 11:59
When I was reading about development of Assassins Creed series, similar numbers of developers were mentioned. So I suppose it should secure decent production values for Cyberpunk. Which doesnt mean it will be a good game though. So it has informational value on level of fun fact :-)
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January 31st, 2019, 20:23
Large numbers isn't necessarily a good thing for a coding project. They'll have challenges keeping teams working in sync.
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January 31st, 2019, 22:54
Yeah that's my thinking as well, that old adage about too many chefs is spot-on accurate in many situations.
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February 1st, 2019, 00:02
Yet, you can not have a single chef cook a 5 course dinner for 200 people.
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February 1st, 2019, 01:00
Originally Posted by fatknacker50 View Post
400 wake me when it's 9000


400 people is impressive, but I do wonder if that means they've encountered many hurdles along the way. Still keeping an eye on this one, but I'm not too involved in it. I will be when it's closer to launch, though.
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