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Default Alpha Protocol - No longer available for Sale on Steam

June 19th, 2019, 19:45
Porcozaur noticed that Alpha Protocol is no longer available for sale on Steam.

More information.
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June 19th, 2019, 19:55
Probably has to do with some type of expired license or its getting re-mastered.
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June 19th, 2019, 19:56
I wanted so much to enjoy this game, yet the interface was so darned clunky I didn't get more than an hour into it. I'd love to try again with a revamped version.
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June 19th, 2019, 19:57
Originally Posted by Couchpotato View Post
Probably has to do with some type of expired license or its getting re-mastered.
Expired license, unfortunately.
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June 19th, 2019, 19:58
I just finished replaying Alpha Protocol (via CD which I kept).

I enjoyed it when it came out in 2010, but then when Deus Ex Human Revolution came out a year later and did pretty much the same things almost all of them better I decided that I would probably not replay AP. I eventually changed my mind and enjoyed it quite a bit, not to the level of DX:HR but still good in its own right.
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June 19th, 2019, 19:58
Spoiler
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June 19th, 2019, 20:27
Originally Posted by NFLed View Post
I just finished replaying Alpha Protocol (via CD which I kept).

I enjoyed it when it came out in 2010, but then when Deus Ex Human Revolution came out a year later and did pretty much the same things almost all of them better I decided that I would probably not replay AP. I eventually changed my mind and enjoyed it quite a bit, not to the level of DX:HR but still good in its own right.
I came to both of those later, but also in that order. Very similar games in the ways you describe - I loved both, but Alpha Protocol had a kind of charm that really impressed me. Granted, I think I played it long after the bugs had been addressed, and I approached it like an RPG, rather than an FPS, so the complaints about combat didn't arise for me.
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June 19th, 2019, 21:09
I played this maybe five years ago and it was ok, I got through it but it's a game that I doubt I'll ever replay.
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June 19th, 2019, 21:52
Makes me want to go back and replay
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June 19th, 2019, 22:17
Originally Posted by Turambar29 View Post
I came to both of those later, but also in that order. Very similar games in the ways you describe - I loved both, but Alpha Protocol had a kind of charm that really impressed me. Granted, I think I played it long after the bugs had been addressed, and I approached it like an RPG, rather than an FPS, so the complaints about combat didn't arise for me.
I have been lucky in that I have almost never experienced a game (out of hundreds over the decades) which had what I would consider a lot of bugs.

Alpha Protocol has some elements which some people considered wonky -- stealth takes into account noise so people who feel that they were stealthy only to be discovered were very angry in 2010, and hit success depends upon a hidden die roll so people who feel that they were accurate shooters were angry at sometimes missing -- but the reports of being buggy as heck were in my view overblown (that's not to say that there weren't some bugs). It took a bit of a mindset switch to get used to the gameplay.

I played it basically as I would other stealth-and-combat games such as Deus Ex, Assassin's Creed, and Watch Dogs. I stealth as much as I can and then if I'm discovered I either run away and hide for a bit to try again or I just guns ablaze. Much of the gameplay of AP, though, is in the conversations and how the timed responses the player provides change the progression of the story.
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June 19th, 2019, 22:27
Yep the timed conversations are something no other RPG game has tried yet.

Looks like it's time for another replay for me also.
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June 20th, 2019, 01:23
Originally Posted by GabrielMP_19 View Post
Expired license, unfortunately.
Source? Not sure why Steam wouldn't say that instead of saying "At the request of the publisher, Alpha Protocol™ is no longer available for sale on Steam."

Also they've already asked (last year) on their twitter if people are interested in a remaster "for modern consoles"..

https://twitter.com/Obsidian/status/1036747936544083968

Of course it does not prove that a remaster is in the making though.
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June 20th, 2019, 02:06
I really should give it a try now that I've got a controller. Those mini-games were horrid with mouse/keyboard.
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June 20th, 2019, 13:00
Originally Posted by vurt View Post
Source? Not sure why Steam wouldn't say that instead of saying "At the request of the publisher, Alpha Protocol™ is no longer available for sale on Steam."

Also they've already asked (last year) on their twitter if people are interested in a remaster "for modern consoles"..

https://twitter.com/Obsidian/status/1036747936544083968

Of course it does not prove that a remaster is in the making though.
https://techraptor.net/content/alpha…-rights-expire

So the publishing rights are no longer owned by Sega, but by Obsidian.
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June 20th, 2019, 13:00
Originally Posted by vurt View Post
Source? Not sure why Steam wouldn't say that instead of saying "At the request of the publisher, Alpha Protocol™ is no longer available for sale on Steam."
From Eurogamer:
'UPDATE 20th June 2019: Sega has been in touch to say it still owns the Alpha Protocol IP, and to clarify the game was pulled from Steam due to the expiry of music rights.'

https://www.eurogamer.net/articles/2…-rights-expire
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June 20th, 2019, 14:39
Hum. Don't remember having any difficulty playing with kb/m; maybe I should replay ?

Originally Posted by Zloth View Post
I really should give it a try now that I've got a controller. Those mini-games were horrid with mouse/keyboard.
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June 20th, 2019, 15:52
Bleh. When I go crazy and start playing everything on the phone where save anywhere is hardware restricted, then I might be okay with checkpoints.

Till then, either save anywhere mod or get off my property. In other words, it can stay removed from Steam for eternity for all I care.
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June 20th, 2019, 18:13
Yeah, no quicksave and timed response killed it for me (and the horrible minigame controls, and…).
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June 20th, 2019, 19:20
I thought the level design was rather weak. Outside of that, I liked the game. The C&C was quite good, although I could have lived without the dialogue timer. I don't like checkpoints either, but this game wasn't one of the wrost examples.
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June 21st, 2019, 01:29
Originally Posted by Couchpotato View Post
Yep the timed conversations are something no other RPG game has tried yet.

Looks like it's time for another replay for me also.
CDPR is using it ( in Cyberpunk), but I think they overdid it here. ( Mass Effect 2 also had this).
Having it on every dialogue line made it feel rushed, instead of keeping it on intense scenarios.
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